enum Flags
{
- IS_ON_STAGE = 1,
+ IS_ON_SCENE = 1,
IS_ATLASING_APPLIED = 1<<1,
IS_PREMULTIPLIED_ALPHA = 1 << 2,
IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3
Renderer mRenderer;
CustomShader* mCustomShader;
- SlotDelegate<Visual::Base>* mBlendSlotDelegate; ///< Used to own mix color animation connection
EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify
std::string mName;
Transform mTransform;
Vector4 mMixColor;
Size mControlSize;
float mCornerRadius;
+ float mCornerRadiusPolicy;
int mDepthIndex;
Property::Index mMixColorIndex;
Property::Index mCornerRadiusIndex;
int mFlags;
Toolkit::Visual::ResourceStatus mResourceStatus;
const Toolkit::Visual::Type mType;
+ bool mNeedCornerRadius;
};
} // namespace Visual