{
IS_ON_STAGE = 1,
IS_FROM_CACHE = 1 << 1,
- IS_PREMULTIPLIED_ALPHA = 1 << 2,
- IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3
+ IS_ATLASING_APPLIED = 1<<2,
+ IS_PREMULTIPLIED_ALPHA = 1 << 3,
+ IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 4
};
struct CustomShader
CustomShader* mCustomShader;
Vector2 mSize;
- Vector2 mOffset;
float mDepthIndex;
int mFlags;