// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/devel-api/align-enums.h>
namespace Dali
{
struct Base::Impl
{
+ /**
+ * Constructor
+ */
+ Impl();
+
+ /**
+ * Destructor
+ */
+ ~Impl();
+
enum Flags
{
IS_ON_STAGE = 1,
IS_FROM_CACHE = 1 << 1,
- IS_PREMULTIPLIED_ALPHA = 1 << 2,
- IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3
+ IS_ATLASING_APPLIED = 1<<2,
+ IS_PREMULTIPLIED_ALPHA = 1 << 3,
+ IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 4
};
struct CustomShader
{
+ CustomShader( const Property::Map& map );
+ void SetPropertyMap( const Property::Map& map );
+ void CreatePropertyMap( Property::Map& map ) const;
+
std::string mVertexShader;
std::string mFragmentShader;
Dali::ImageDimensions mGridSize;
Dali::Shader::Hint::Value mHints; //(bitfield) values from enum Shader::Hint
+ };
- CustomShader( const Property::Map& map );
+ struct Transform
+ {
+ Transform();
void SetPropertyMap( const Property::Map& map );
- void CreatePropertyMap( Property::Map& map ) const;
+ void GetPropertyMap( Property::Map& map ) const;
+ void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction );
+ Vector2 GetVisualSize( const Vector2& controlSize );
+
+ Vector2 mOffset;
+ Vector2 mSize;
+ Vector4 mOffsetSizeMode;
+ Toolkit::Align::Type mOrigin;
+ Toolkit::Align::Type mAnchorPoint;
};
- Renderer mRenderer;
-
+ Renderer mRenderer;
CustomShader* mCustomShader;
-
- Vector2 mSize;
- Vector2 mOffset;
- float mDepthIndex;
- int mFlags;
-
- Impl();
- ~Impl();
+ std::string mName;
+ Transform mTransform;
+ Size mControlSize;
+ float mDepthIndex;
+ int mFlags;
};
} // namespace Visual