// EXTERNAL INCLUDES
#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
#include <dali/public-api/signals/dali-signal.h>
+#include <dali/public-api/rendering/texture-set.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-url.h>
namespace Dali
{
-class TextureSet;
namespace Toolkit
{
/**
* @brief Base class used to observe the upload status of a texture.
*
- * Derived class must implement the UploadComplete method which is
+ * Derived class must implement the LoadComplete method which is
* executed once the texture is ready to draw.
*/
class TextureUploadObserver
public:
typedef Signal<void(TextureUploadObserver*)> DestructionSignalType; ///< Signal prototype for the Destruction Signal.
+ enum class ReturnType
+ {
+ TEXTURE = 0,
+ PIXEL_BUFFER
+ };
+
+ struct TextureInformation
+ {
+ TextureInformation(ReturnType returnType, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied);
+ TextureInformation(ReturnType returnType, Devel::PixelBuffer pixelBuffer, const std::string& url, bool preMultiplied);
+
+ TextureInformation();
+
+ ReturnType returnType; ///< Returned Texture type.
+ int32_t textureId; ///< The textureId of the loaded texture in the TextureManager
+ TextureSet textureSet; ///< The TextureSet containing the Texture
+ bool useAtlasing; ///< True if atlasing was used (note: this may be different to what was requested)
+ const Vector4& atlasRect; ///< If using atlasing, this is the rectangle within the atlas to use.
+ bool preMultiplied; ///< True if the image had pre-multiplied alpha applied
+ Devel::PixelBuffer pixelBuffer; ///< The PixelBuffer of the loaded image.
+ std::string_view url; ///< The url address of the loaded image.
+ };
+
+public:
/**
* @brief Constructor.
*/
virtual ~TextureUploadObserver();
/**
- * The action to be taken once the async load has finished and the upload to GPU is completed.
- * This should be overridden by the deriving class.
- *
- * @param[in] loadSuccess True if the texture load was successful (i.e. the resource is available). If false, then the resource failed to load. In future, this will automatically upload a "broken" image.
- * @param[in] textureId The textureId of the loaded texture in the TextureManager
- * @param[in] textureSet The TextureSet containing the Texture
- * @param[in] useAtlasing True if atlasing was used (note: this may be different to what was requested)
- * @param[in] atlasRect If using atlasing, this is the rectangle within the atlas to use.
- * @param[in] preMultiplied True if the image had pre-multiplied alpha applied
- */
- virtual void UploadComplete(bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied) = 0;
-
- /**
* The action to be taken once the async load has finished.
+ * And in case of texture loading, this method is called after uploading.
* This should be overridden by the deriving class.
*
- * @param[in] loadSuccess True if the image load was successful (i.e. the resource is available). If false, then the resource failed to load.
- * @param[in] pixelBuffer The PixelBuffer of the loaded image.
- * @param[in] url The url address of the loaded image.
- * @param[in] preMultiplied True if the image had pre-multiplied alpha applied
+ * @param[in] loadSuccess True if the texture load was successful (i.e. the resource is available). If false, then the resource failed to load. In future, this will automatically upload a "broken" image.
+ * @param[in] textureInformation Structure that contains loaded texture information.
*/
- virtual void LoadComplete(bool loadSuccess, Devel::PixelBuffer pixelBuffer, const Internal::VisualUrl& url, bool preMultiplied) = 0;
+ virtual void LoadComplete(bool loadSuccess, TextureInformation textureInformation) = 0;
/**
* @brief Returns the destruction signal.