#define DALI_TOOLKIT_TEXTURE_MANAGER_IMPL_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/rendering/texture-set.h>
#include <dali/devel-api/common/owner-container.h>
#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
+#include <dali/public-api/rendering/geometry.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/image-loader/async-image-loader-devel.h>
};
/**
- * Whether the pixel data should be kept in TextureManager, or uploaded for rendering
+ * Whether the pixel data should be kept in TextureManager, returned with pixelBuffer or uploaded for rendering
*/
enum StorageType
{
KEEP_PIXEL_BUFFER,
+ RETURN_PIXEL_BUFFER,
UPLOAD_TO_TEXTURE
};
/**
* Destructor.
*/
- ~TextureManager();
+ ~TextureManager() override;
// TextureManager Main API:
/**
+ * @brief Requests an frame of animated image load.
+ *
+ * The parameters are used to specify how the animated image is loaded.
+ * The observer has the LoadComplete method called when the load is ready.
+ *
+ * @param[in] animatedImageLoading The AnimatedImageLoading that contain the animated image information
+ * @param[in] frameIndex The frame index to load.
+ * @param[in] samplingMode The SamplingMode to use
+ * @param[in] synchronousLoading true if the frame should be loaded synchronously
+ * @param[out] textureId The textureId of the frame
+ * @param[in] wrapModeU Horizontal Wrap mode
+ * @param[in] wrapModeV Vertical Wrap mode
+ * @param[in] textureObserver The client object should inherit from this and provide the "UploadCompleted" virtual.
+ * This is called when an image load completes (or fails).
+ *
+ * @return The texture set containing the frame of animated image, or empty if still loading.
+ */
+
+ TextureSet LoadAnimatedImageTexture( Dali::AnimatedImageLoading animatedImageLoading,
+ uint32_t frameIndex,
+ Dali::SamplingMode::Type samplingMode,
+ bool synchronousLoading,
+ TextureManager::TextureId& textureId,
+ Dali::WrapMode::Type wrapModeU, Dali::WrapMode::Type wrapModeV,
+ TextureUploadObserver* textureObserver );
+
+ /**
+ * @brief Requests an image load of the given URL to get PixelBuffer.
+ *
+ * The parameters are used to specify how the image is loaded.
+ * The observer has the LoadComplete method called when the load is ready.
+ *
+ * @param[in] url The URL of the image to load
+ * @param[in] desiredSize The size the image is likely to appear at. This can be set to 0,0 for automatic
+ * @param[in] fittingMode The FittingMode to use
+ * @param[in] samplingMode The SamplingMode to use
+ * @param[in] synchronousLoading true if the URL should be loaded synchronously
+ * @param[in] textureObserver The client object should inherit from this and provide the "UploadCompleted" virtual.
+ * This is called when an image load completes (or fails).
+ * @param[in] orientationCorrection Whether to rotate image to match embedded orientation data
+ * @param[in,out] preMultiplyOnLoad True if the image color should be multiplied by it's alpha. Set to false if the
+ * image has no alpha channel
+ *
+ * @return The pixel buffer containing the image, or empty if still loading.
+ */
+
+ Devel::PixelBuffer LoadPixelBuffer( const VisualUrl& url,
+ Dali::ImageDimensions desiredSize,
+ Dali::FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
+ bool synchronousLoading,
+ TextureUploadObserver* textureObserver,
+ bool orientationCorrection,
+ TextureManager::MultiplyOnLoad& preMultiplyOnLoad );
+
+
+ /**
* @brief Requests an image load of the given URL.
*
* The parameters are used to specify how the image is loaded.
* @param[in] desiredSize The size the image is likely to appear at. This can be set to 0,0 for automatic
* @param[in] fittingMode The FittingMode to use
* @param[in] samplingMode The SamplingMode to use
- * @param[in] maskInfo Mask info structure
+ * @param[in, out] maskInfo Mask info structure
* @param[in] synchronousLoading true if the URL should be loaded synchronously
* @param[out] textureId, The textureId of the URL
* @param[out] textureRect The rectangle within the texture atlas that this URL occupies,
Dali::ImageDimensions desiredSize,
Dali::FittingMode::Type fittingMode,
Dali::SamplingMode::Type samplingMode,
- const MaskingDataPointer& maskInfo,
+ MaskingDataPointer& maskInfo,
bool synchronousLoading,
TextureManager::TextureId& textureId,
Vector4& textureRect,
* occurrence of a Texture will cause its removal internally.
*
* @param[in] textureId The ID of the Texture to remove.
+ * @param[in] textureObserver The texture observer.
*/
- void Remove( const TextureManager::TextureId textureId );
+ void Remove( const TextureManager::TextureId textureId, TextureUploadObserver* textureObserver );
/**
* @brief Get the visualUrl associated with the texture id.
*/
void SetBrokenImageUrl(const std::string& brokenImageUrl);
+ /**
+ * @brief Returns the geometry associated with texture.
+ * @param[in] textureId Id of the texture
+ * @param[out] frontElements number of front elements
+ * @param[out] backElements number of back elements
+ * @return Returns valid geometry object
+ */
+ Geometry GetRenderGeometry(TextureId textureId, uint32_t& frontElements, uint32_t& backElements );
+
private:
/**
* @param[in] reloadPolicy Forces a reload of the texture even if already cached
* @param[in] preMultiplyOnLoad True if the image color should be multiplied by it's alpha. Set to false if
* there is no alpha
+ * @param[in] animatedImageLoading The AnimatedImageLoading to load animated image
+ * @param[in] frameIndex The frame index of a frame to be loaded frame
* @return A TextureId to use as a handle to reference this Texture
*/
TextureId RequestLoadInternal(
TextureUploadObserver* observer,
bool orientationCorrection,
TextureManager::ReloadPolicy reloadPolicy,
- MultiplyOnLoad& preMultiplyOnLoad );
+ MultiplyOnLoad& preMultiplyOnLoad,
+ Dali::AnimatedImageLoading animatedImageLoading,
+ uint32_t frameIndex );
/**
* @brief Get the current state of a texture
UseAtlas useAtlas,
TextureManager::TextureHash hash,
bool orientationCorrection,
- bool preMultiplyOnLoad )
+ bool preMultiplyOnLoad,
+ Dali::AnimatedImageLoading animatedImageLoading,
+ uint32_t frameIndex )
: url( url ),
desiredSize( desiredSize ),
useSize( desiredSize ),
fittingMode( fittingMode ),
samplingMode( samplingMode ),
storageType( UPLOAD_TO_TEXTURE ),
+ animatedImageLoading( animatedImageLoading ),
+ frameIndex( frameIndex ),
loadSynchronously( loadSynchronously ),
useAtlas( useAtlas ),
cropToMask( cropToMask ),
float scaleFactor; ///< The scale factor to apply to the Texture when masking
int16_t referenceCount; ///< The reference count of clients using this Texture
LoadState loadState:4; ///< The load state showing the load progress of the Texture
- FittingMode::Type fittingMode:2; ///< The requested FittingMode
+ FittingMode::Type fittingMode:3; ///< The requested FittingMode
Dali::SamplingMode::Type samplingMode:3; ///< The requested SamplingMode
StorageType storageType:2; ///< CPU storage / GPU upload;
+ Dali::AnimatedImageLoading animatedImageLoading; ///< AnimatedImageLoading that contains animated image information.
+ uint32_t frameIndex; ///< frame index that be loaded, in case of animated image
bool loadSynchronously:1; ///< True if synchronous loading was requested
UseAtlas useAtlas:2; ///< USE_ATLAS if an atlas was requested.
///< This is updated to false if atlas is not used
void UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo& textureInfo );
/**
+ * Creates tiled geometry of for the texture which separates fully-opaque
+ * tiles from ones which use transparency.
+ * @param pixelBuffer
+ * @param textureInfo
+ */
+ bool CreateTiledGeometry( const Devel::PixelBuffer& pixelBuffer, TextureInfo& textureInfo );
+
+ /**
* Mark the texture as complete, and inform observers
* @param[in] textureInfo The struct associated with this Texture
*/
* Only applies size, fitting mode andsampling mode if the size is specified.
* Only applies maskTextureId if it isn't INVALID_TEXTURE_ID
* Always applies useAtlas.
- * @param[in] url The URL of the image to load
- * @param[in] size The image size
- * @param[in] fittingMode The FittingMode to use
- * @param[in] samplingMode The SamplingMode to use
- * @param[in] useAtlas True if atlased
- * @param[in] maskTextureId The masking texture id (or INVALID_TEXTURE_ID)
- * @return A hash of the provided data for caching.
+ * @param[in] url The URL of the image to load
+ * @param[in] size The image size
+ * @param[in] fittingMode The FittingMode to use
+ * @param[in] samplingMode The SamplingMode to use
+ * @param[in] useAtlas True if atlased
+ * @param[in] maskTextureId The masking texture id (or INVALID_TEXTURE_ID)
+ * @param[in] isAnimatedImage The boolean value to know whether the request is for animated image or not
+ * @param[in] frameIndex The frame index of a frame to be loaded frame
+ * @return A hash of the provided data for caching.
*/
TextureHash GenerateHash( const std::string& url, const ImageDimensions size,
const FittingMode::Type fittingMode,
const Dali::SamplingMode::Type samplingMode, const UseAtlas useAtlas,
- TextureId maskTextureId );
+ TextureId maskTextureId, StorageType storageType, bool isAnimatedImage, uint32_t frameIndex );
/**
* @brief Looks up a cached texture by its hash.
* If found, the given parameters are used to check there is no hash-collision.
- * @param[in] hash The hash to look up
- * @param[in] url The URL of the image to load
- * @param[in] size The image size
- * @param[in] fittingMode The FittingMode to use
- * @param[in] samplingMode The SamplingMode to use
- * @param[in] useAtlas True if atlased
- * @param[in] maskTextureId Optional texture ID to use to mask this image
- * @return A TextureId of a cached Texture if found. Or INVALID_TEXTURE_ID if not found.
+ * @param[in] hash The hash to look up
+ * @param[in] url The URL of the image to load
+ * @param[in] size The image size
+ * @param[in] fittingMode The FittingMode to use
+ * @param[in] samplingMode The SamplingMode to use
+ * @param[in] useAtlas True if atlased
+ * @param[in] maskTextureId Optional texture ID to use to mask this image
+ * @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha.
+ * @param[in] storageType Whether the pixel data is stored in the cache, returned with PixelBuffer or uploaded to the GPU
+ * @param[in] isAnimatedImage The boolean value to know whether the request is for animated image or not
+ * @param[in] frameIndex The frame index of a frame to be loaded frame
+ * @return A TextureId of a cached Texture if found. Or INVALID_TEXTURE_ID if not found.
*/
TextureManager::TextureId FindCachedTexture(
const TextureManager::TextureHash hash,
const Dali::SamplingMode::Type samplingMode,
const bool useAtlas,
TextureId maskTextureId,
- MultiplyOnLoad preMultiplyOnLoad);
+ MultiplyOnLoad preMultiplyOnLoad,
+ StorageType storageType,
+ bool isAnimatedImage,
+ uint32_t frameIndex );
private:
AsyncLoadingHelper(TextureManager& textureManager);
/**
+ * @brief Load a new frame of animated image
+ * @param[in] textureId TextureId to reference the texture that will be loaded
+ * @param[in] animatedImageLoading The AnimatedImageLoading to load animated image
+ * @param[in] frameIndex The frame index of a frame to be loaded frame
+ */
+ void LoadAnimatedImage( TextureId textureId,
+ Dali::AnimatedImageLoading animatedImageLoading,
+ uint32_t frameIndex);
+
+ /**
* @brief Load a new texture.
* @param[in] textureId TextureId to reference the texture that will be loaded
* @param[in] url The URL of the image to load
* @param[in] samplingMode The SamplingMode to use
* @param[in] orientationCorrection Whether to use image metadata to rotate or flip the image,
* e.g., from portrait to landscape
- * @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha.
+ * @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha or if the image need to be applied alpha mask.
*/
void Load(TextureId textureId,
const VisualUrl& url,
* @param [in] maskPixelBuffer of the mask image
* @param [in] contentScale The factor to scale the content
* @param [in] cropToMask Whether to crop the content to the mask size
+ * @param [in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha.
*/
void ApplyMask( TextureId textureId,
Devel::PixelBuffer pixelBuffer,
Devel::PixelBuffer maskPixelBuffer,
float contentScale,
- bool cropToMask );
+ bool cropToMask,
+ DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad );
public:
AsyncLoadingHelper(const AsyncLoadingHelper&) = delete;