#define DALI_TOOLKIT_INTERNAL_TEXT_VISUAL_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/object/weak-handle.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
GetVisualObject( visual ).mRendererUpdateNeeded = true;
};
+ /**
+ * @brief Instantly updates the renderer
+ * @param[in] visual The text visual.
+ */
+ static void UpdateRenderer( Toolkit::Visual::Base visual )
+ {
+ GetVisualObject( visual ).UpdateRenderer();
+ };
+
public: // from Visual::Base
/**
* Get the texture of the text for rendering.
* @param[in] size The texture size.
* @param[in] hasMultipleTextColors Whether the text contains multiple colors.
- * @param[in] containsEmoji Whether the text contains emoji.
+ * @param[in] containsColorGlyph Whether the text contains color glyph.
* @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.).
*/
- TextureSet GetTextTexture( const Vector2& size, bool hasMultipleTextColors, bool containsEmoji, bool styleEnabled );
+ TextureSet GetTextTexture( const Vector2& size, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled );
/**
* Get the text rendering shader.
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
* @param[in] hasMultipleTextColors Whether the text contains multiple colors.
- * @param[in] containsEmoji Whether the text contains emoji.
+ * @param[in] containsColorGlyph Whether the text contains color glyph.
* @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.).
*/
- Shader GetTextShader( VisualFactoryCache& factoryCache, bool hasMultipleTextColors, bool containsEmoji, bool styleEnabled );
+ Shader GetTextShader( VisualFactoryCache& factoryCache, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled );
/**
- * @brief Retrieve the text's controller.
- * @param[in] visual The text visual.
- * @return The text controller
+ * @brief Retrieve the TextVisual object.
+ * @param[in] visual A handle to the TextVisual
+ * @return The TextVisual object
*/
static TextVisual& GetVisualObject( Toolkit::Visual::Base visual )
{
- return static_cast<TextVisual&>( visual.GetBaseObject() );
+ return static_cast< TextVisual& >( Toolkit::GetImplementation( visual ).GetVisualObject() );
};
private: