#define DALI_TOOLKIT_INTERNAL_TEXT_VISUAL_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
/**
* @copydoc Visual::Base::GetHeightForWidth()
*/
- virtual float GetHeightForWidth( float width );
+ float GetHeightForWidth( float width ) override;
/**
* @copydoc Visual::Base::GetNaturalSize()
*/
- virtual void GetNaturalSize( Vector2& naturalSize );
+ void GetNaturalSize( Vector2& naturalSize ) override;
/**
* @copydoc Visual::Base::CreatePropertyMap()
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ void DoCreatePropertyMap( Property::Map& map ) const override;
/**
* @copydoc Visual::Base::CreateInstancePropertyMap
*/
- virtual void DoCreateInstancePropertyMap( Property::Map& map ) const;
+ void DoCreateInstancePropertyMap( Property::Map& map ) const override;
protected:
/**
* @copydoc Visual::Base::DoSetProperties()
*/
- virtual void DoSetProperties( const Property::Map& propertyMap );
+ void DoSetProperties( const Property::Map& propertyMap ) override;
/**
* @copydoc Visual::Base::DoSetOnStage()
*/
- virtual void DoSetOnStage( Actor& actor );
+ void DoSetOnStage( Actor& actor ) override;
/**
* @copydoc Visual::Base::DoSetOffStage()
*/
- virtual void DoSetOffStage( Actor& actor );
+ void DoSetOffStage( Actor& actor ) override;
/**
* @copydoc Visual::Base::OnSetTransform
*/
- virtual void OnSetTransform();
+ void OnSetTransform() override;
private:
/**
Shader GetTextShader( VisualFactoryCache& factoryCache, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled );
/**
- * @brief Retrieve the text's controller.
- * @param[in] visual The text visual.
- * @return The text controller
+ * @brief Retrieve the TextVisual object.
+ * @param[in] visual A handle to the TextVisual
+ * @return The TextVisual object
*/
static TextVisual& GetVisualObject( Toolkit::Visual::Base visual )
{
- return static_cast<TextVisual&>( visual.GetBaseObject() );
+ return static_cast< TextVisual& >( Toolkit::GetImplementation( visual ).GetVisualObject() );
};
private: