void RemoveTextureSet();
/**
+ * Get the text rendering shader.
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] isRgbaTexture Whether the texture is in RGBA format.
+ */
+ Shader GetTextShader( VisualFactoryCache& factoryCache, bool isRgbaTexture );
+
+ /**
* @brief Retrieve the text's controller.
* @param[in] visual The text visual.
* @return The text controller