#define DALI_TOOLKIT_INTERNAL_TEXT_VISUAL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/object/base-object.h>
+
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/text/rendering/text-typesetter.h>
* | underline | STRING |
* | shadow | STRING |
* | outline | STRING |
- * | batchingEnabled | BOOLEAN |
*
*/
class TextVisual : public Visual::Base
*/
static void ConvertStringKeysToIndexKeys( Property::Map& propertyMap );
+ /**
+ * @brief Retrieve the text's controller.
+ * @param[in] visual The text visual.
+ * @return The text controller
+ */
+ static Text::ControllerPtr GetController( Toolkit::Visual::Base visual )
+ {
+ return GetVisualObject( visual ).mController;
+ };
+
+ /**
+ * @brief Set the index of the animatable text color property.
+ * @param[in] visual The text visual.
+ * @param[in] animatablePropertyIndex The index of the animatable property
+ */
+ static void SetAnimatableTextColorProperty( Toolkit::Visual::Base visual, Property::Index animatablePropertyIndex )
+ {
+ GetVisualObject( visual ).mAnimatableTextColorPropertyIndex = animatablePropertyIndex;
+ };
+
+ /**
+ * @brief Set the flag to trigger the textures to be initialized and renderer to be added to the control.
+ * @param[in] visual The text visual.
+ */
+ static void EnableRendererUpdate( Toolkit::Visual::Base visual )
+ {
+ GetVisualObject( visual ).mRendererUpdateNeeded = true;
+ };
+
public: // from Visual::Base
/**
*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ /**
+ * @copydoc Visual::Base::CreateInstancePropertyMap
+ */
+ virtual void DoCreateInstancePropertyMap( Property::Map& map ) const;
+
protected:
/**
/**
* @brief Updates the text's renderer.
- * @param[in] initializeRendererAndTexture Set flag to true to initialize textures and add renderer to control.
*/
- void UpdateRenderer( bool initializeRendererAndTexture );
+ void UpdateRenderer();
/**
* @brief Removes the texture set from the renderer.
*/
void RemoveTextureSet();
+ /**
+ * Get the text rendering shader.
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] isRgbaTexture Whether the texture is in RGBA format.
+ */
+ Shader GetTextShader( VisualFactoryCache& factoryCache, bool isRgbaTexture );
+
+ /**
+ * @brief Retrieve the text's controller.
+ * @param[in] visual The text visual.
+ * @return The text controller
+ */
+ static TextVisual& GetVisualObject( Toolkit::Visual::Base visual )
+ {
+ return static_cast<TextVisual&>( visual.GetBaseObject() );
+ };
+
private:
- Text::ControllerPtr mController; ///< The text's controller.
- Text::TypesetterPtr mTypesetter; ///< The text's typesetter.
- WeakHandle<Actor> mControl; ///< The control where the renderer is added.
+ Text::ControllerPtr mController; ///< The text's controller.
+ Text::TypesetterPtr mTypesetter; ///< The text's typesetter.
+ WeakHandle<Actor> mControl; ///< The control where the renderer is added.
+ Property::Index mAnimatableTextColorPropertyIndex; ///< The index of animatable text color property registered by the control.
+ bool mRendererUpdateNeeded:1; ///< The flag to indicate whether the renderer needs to be updated.
};
} // namespace Internal