#define DALI_TOOLKIT_INTERNAL_TEXT_VISUAL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/devel-api/object/weak-handle.h>
-#include <dali/public-api/common/intrusive-ptr.h>
+#include <dali/public-api/animation/constraint.h>
+#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/object/weak-handle.h>
+#include <dali/public-api/rendering/visual-renderer.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/internal/text/controller/text-controller.h>
+#include <dali-toolkit/internal/text/rendering/text-typesetter.h>
+#include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
-#include <dali-toolkit/internal/text/rendering/text-renderer.h>
-#include <dali-toolkit/internal/text/text-controller.h>
-#include <dali-toolkit/internal/text/text-scroller.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
class TextVisual;
-typedef IntrusivePtr< TextVisual > TextVisualPtr;
+typedef IntrusivePtr<TextVisual> TextVisualPtr;
/**
* The visual which renders text
* | underline | STRING |
* | shadow | STRING |
* | outline | STRING |
- * | batchingEnabled | BOOLEAN |
*
*/
class TextVisual : public Visual::Base
{
public:
-
/**
* @brief Create a new text visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] shaderFactory The TextVisualShaderFactory object
+ * @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static TextVisualPtr New( VisualFactoryCache& factoryCache );
+ static TextVisualPtr New(VisualFactoryCache& factoryCache, TextVisualShaderFactory& shaderFactory, const Property::Map& properties);
/**
- * @brief Sets the text control interface which is needed to communicate with a control.
- * @param[in] controlInterface Pointer to the control-interface.
+ * @brief Converts all strings keys in property map to index keys. Property Map can then be merged correctly.
+ * @param[in] propertyMap containing string keys or a mix of strings and indexes.
+ * @return Property::Map containing index keys.
*/
- void SetTextControlInterface( Text::ControlInterface* controlInterface );
+ static Property::Map ConvertStringKeysToIndexKeys(const Property::Map& propertyMap);
-public: // from Visual::Base
+ /**
+ * @brief Retrieve the text's controller.
+ * @param[in] visual The text visual.
+ * @return The text controller
+ */
+ static Text::ControllerPtr GetController(Toolkit::Visual::Base visual)
+ {
+ return GetVisualObject(visual).mController;
+ };
/**
- * @copydoc Visual::Base::GetHeightForWidth()
+ * @brief Set the index of the animatable text color property.
+ * @param[in] visual The text visual.
+ * @param[in] animatablePropertyIndex The index of the animatable property
*/
- float GetHeightForWidth( float width ) const;
+ static void SetAnimatableTextColorProperty(Toolkit::Visual::Base visual, Property::Index animatablePropertyIndex)
+ {
+ GetVisualObject(visual).mAnimatableTextColorPropertyIndex = animatablePropertyIndex;
+ };
/**
- * @copydoc Visual::Base::GetNaturalSize()
+ * @brief Set the flag to trigger the textures to be initialized and renderer to be added to the control.
+ * @param[in] visual The text visual.
+ */
+ static void EnableRendererUpdate(Toolkit::Visual::Base visual)
+ {
+ GetVisualObject(visual).mRendererUpdateNeeded = true;
+ };
+
+ /**
+ * @brief Instantly updates the renderer
+ * @param[in] visual The text visual.
+ */
+ static void UpdateRenderer(Toolkit::Visual::Base visual)
+ {
+ GetVisualObject(visual).UpdateRenderer();
+ };
+
+public: // from Visual::Base
+ /**
+ * @copydoc Visual::Base::GetHeightForWidth()
*/
- virtual void SetSize( const Vector2& size );
+ float GetHeightForWidth(float width) override;
/**
* @copydoc Visual::Base::GetNaturalSize()
*/
- virtual void GetNaturalSize( Vector2& naturalSize ) const;
+ void GetNaturalSize(Vector2& naturalSize) override;
/**
* @copydoc Visual::Base::CreatePropertyMap()
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ void DoCreatePropertyMap(Property::Map& map) const override;
-protected:
+ /**
+ * @copydoc Visual::Base::CreateInstancePropertyMap
+ */
+ void DoCreateInstancePropertyMap(Property::Map& map) const override;
/**
+ * @copydoc Visual::Base::EnablePreMultipliedAlpha
+ */
+ void EnablePreMultipliedAlpha(bool preMultiplied) override;
+
+protected:
+ /**
* @brief Constructor.
*
* @param[in] factoryCache The VisualFactoryCache object
+ * @param[in] shaderFactory The TextVisualShaderFactory object
*/
- TextVisual( VisualFactoryCache& factoryCache );
+ TextVisual(VisualFactoryCache& factoryCache, TextVisualShaderFactory& shaderFactory);
/**
* @brief A reference counted object may only be deleted by calling Unreference().
*/
virtual ~TextVisual();
+ /**
+ * @copydoc Visual::Base::OnInitialize
+ */
+ void OnInitialize() override;
+
// from Visual::Base
/**
* @copydoc Visual::Base::DoSetProperties()
*/
- virtual void DoSetProperties( const Property::Map& propertyMap );
+ void DoSetProperties(const Property::Map& propertyMap) override;
/**
- * @copydoc Visual::Base::DoSetOnStage()
+ * @copydoc Visual::Base::DoSetOnScene()
*/
- virtual void DoSetOnStage( Actor& actor );
+ void DoSetOnScene(Actor& actor) override;
/**
- * @copydoc Visual::Base::DoSetOffStage()
+ * @copydoc Visual::Base::DoSetOffScene()
*/
- virtual void DoSetOffStage( Actor& actor );
+ void DoSetOffScene(Actor& actor) override;
/**
- *@copydoc Visual::Base::DoSetProperty
+ * @copydoc Visual::Base::OnSetTransform
*/
- virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
+ void OnSetTransform() override;
+
+private:
+ struct TilingInfo
+ {
+ PixelData textPixelData;
+ PixelData stylePixelData;
+ PixelData overlayStylePixelData;
+ PixelData maskPixelData;
+ int32_t width;
+ int32_t height;
+ Pixel::Format textPixelFormat;
+ uint32_t offsetHeight;
+ Vector2 transformOffset;
+
+ TilingInfo(int32_t width, int32_t height, Pixel::Format textPixelFormat)
+ : textPixelData(),
+ stylePixelData(),
+ overlayStylePixelData(),
+ maskPixelData(),
+ width(width),
+ height(height),
+ textPixelFormat(textPixelFormat),
+ offsetHeight(0u),
+ transformOffset(0.f, 0.f)
+ {
+ }
+
+ ~TilingInfo()
+ {
+ }
+ };
/**
- * @copydoc Visual::Base::DoGetProperty
+ * @brief Set the individual property to the given value.
+ *
+ * @param[in] index The index key used to reference this value within the initial property map.
+ *
+ * @param[in] propertyValue The value to set.
*/
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
+ void DoSetProperty(Dali::Property::Index index, const Dali::Property::Value& propertyValue);
-private:
+ /**
+ * @brief Updates the text's renderer.
+ */
+ void UpdateRenderer();
/**
- * @brief Render view, create and attach actor(s) to this TextView.
- * @todo In a next patch a new text render back-end won't add extra actors.
+ * @brief Removes the text's renderer.
*/
- void RenderText();
+ void RemoveRenderer(Actor& actor);
/**
- * @brief Stops the text auto scroll.
+ * @brief Create a texture in textureSet and add it.
+ * @param[in] textureSet The textureSet to which the texture will be added.
+ * @param[in] data The PixelData to be uploaded to texture.
+ * @param[in] sampler The sampler.
+ * @param[in] textureSetIndex The Index of TextureSet.
*/
- void StopTextAutoScrolling();
+ void AddTexture(TextureSet& textureSet, PixelData& data, Sampler& sampler, unsigned int textureSetIndex);
/**
- * @brief Set up Autoscrolling.
+ * @brief Create a texture in textureSet and add it.
+ * @param[in] textureSet The textureSet to which the texture will be added.
+ * @param[in] tilingInfo The tiling infomation to be uploaded to texture.
+ * @param[in] data The PixelData to be uploaded to texture.
+ * @param[in] sampler The sampler.
+ * @param[in] textureSetIndex The Index of TextureSet.
*/
- void SetUpAutoScrolling();
+ void AddTilingTexture(TextureSet& textureSet, TilingInfo& tilingInfo, PixelData& data, Sampler& sampler, unsigned int textureSetIndex);
-private:
- Text::ControllerPtr mController; ///< The text's controller.
- WeakHandle<Actor> mSelf;
+ /**
+ * @brief Create the text's texture. It will use cached shader feature for text visual.
+ * @param[in] info This is the information you need to create a Tiling.
+ * @param[in] renderer The renderer to which the TextureSet will be added.
+ * @param[in] sampler The sampler.
+ */
+ void CreateTextureSet(TilingInfo& info, VisualRenderer& renderer, Sampler& sampler);
+
+ /**
+ * Create renderer of the text for rendering.
+ * @param[in] actor The actor.
+ * @param[in] size The texture size.
+ * @param[in] hasMultipleTextColors Whether the text contains multiple colors.
+ * @param[in] containsColorGlyph Whether the text contains color glyph.
+ * @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.).
+ * @param[in] isOverlayStyle Whether the style needs to overlay on the text (e.g. strikethrough, underline, etc.).
+ */
+ void AddRenderer(Actor& actor, const Vector2& size, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled, bool isOverlayStyle);
+
+ /**
+ * Get the texture of the text for rendering. It will use cached shader feature for text visual.
+ * @param[in] size The texture size.
+ */
+ TextureSet GetTextTexture(const Vector2& size);
- Text::RendererPtr mRenderer;
- Text::TextScrollerPtr mTextScroller;
- Actor mRenderableActor;
+ /**
+ * Get the text rendering shader.
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] featureBuilder Collection of current text shader's features. It will be cached as text visual.
+ */
+ Shader GetTextShader(VisualFactoryCache& factoryCache, const TextVisualShaderFeature::FeatureBuilder& featureBuilder);
- int mRenderingBackend;
- bool mHasBeenStaged : 1;
+ /**
+ * @brief Retrieve the TextVisual object.
+ * @param[in] visual A handle to the TextVisual
+ * @return The TextVisual object
+ */
+ static TextVisual& GetVisualObject(Toolkit::Visual::Base visual)
+ {
+ return static_cast<TextVisual&>(Toolkit::GetImplementation(visual).GetVisualObject());
+ };
+
+private:
+ typedef std::vector<Renderer> RendererContainer;
+
+private:
+ Text::ControllerPtr mController; ///< The text's controller.
+ Text::TypesetterPtr mTypesetter; ///< The text's typesetter.
+
+ TextVisualShaderFactory& mTextVisualShaderFactory; ///< The shader factory for text visual.
+ TextVisualShaderFeature::FeatureBuilder mTextShaderFeatureCache; ///< The cached shader feature for text visual.
+
+ WeakHandle<Actor> mControl; ///< The control where the renderer is added.
+ Constraint mColorConstraint{}; ///< Color constraint
+ Constraint mOpacityConstraint{}; ///< Opacity constraint
+ Property::Index mAnimatableTextColorPropertyIndex; ///< The index of animatable text color property registered by the control.
+ Property::Index mTextColorAnimatableIndex; ///< The index of uTextColorAnimatable property.
+ bool mRendererUpdateNeeded : 1; ///< The flag to indicate whether the renderer needs to be updated.
+ RendererContainer mRendererList;
};
} // namespace Internal