++textureSetIndex;
}
- if(styleEnabled && isOverlayStyle)
+ if(styleEnabled && isOverlayStyle && info.styleBuffer)
{
PixelData overlayStyleData = ConvertToPixelData(info.styleBuffer, info.width, info.height, info.offsetPosition, Pixel::RGBA8888);
AddTexture(textureSet, overlayStyleData, sampler, textureSetIndex);