const int CUSTOM_PROPERTY_COUNT(5); // anim,premul,size,offset,multicol
-const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
-
/**
* Return Property index for the given string key
* param[in] stringKey the string index key
mTextShaderFeatureCache = featureBuilder;
Shader shader = mTextVisualShaderFactory.GetShader(factoryCache, mTextShaderFeatureCache);
- shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
return shader;
}