#include <dali/devel-api/rendering/texture-devel.h>
#include <dali/devel-api/text-abstraction/text-abstraction-definitions.h>
#include <dali/integration-api/debug.h>
+#include <dali/integration-api/trace.h>
#include <string.h>
// INTERNAL HEADER
{
namespace
{
+DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_TEXT_PERFORMANCE_MARKER, false);
+
const int CUSTOM_PROPERTY_COUNT(5); // anim,premul,size,offset,multicol
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
Shader shader = GetTextShader(mFactoryCache, TextVisualShaderFeature::FeatureBuilder().EnableMultiColor(hasMultipleTextColors).EnableEmoji(containsColorGlyph).EnableStyle(styleEnabled).EnableOverlay(isOverlayStyle));
mImpl->mRenderer.SetShader(shader);
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_TEXT_VISUAL_UPDATE_RENDERER");
+
// Get the maximum size.
const int maxTextureSize = Dali::GetMaxTextureSize();