Merge "Add support for text geometry" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / text / text-visual.cpp
index baba744..a4903c5 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // CLASS HEADER
 #include <dali-toolkit/internal/visuals/text/text-visual.h>
 
-// EXTERNAL HEADER
-#include <dali/devel-api/scripting/enum-helper.h>
-// #include <dali/devel-api/scripting/scripting.h>
+// EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali/devel-api/images/pixel-data-devel.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/devel-api/text-abstraction/text-abstraction-definitions.h>
+#include <string.h>
 
 // INTERNAL HEADER
-#include <dali-toolkit/public-api/text/rendering-backend.h>
-#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
-#include <dali-toolkit/internal/text/rendering/text-backend.h>
-#include <dali-toolkit/internal/text/text-view.h>
-#include <dali-toolkit/internal/visuals/visual-base-impl.h>
-#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
-#include <dali-toolkit/internal/text/text-font-style.h>
+#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
+#include <dali-toolkit/devel-api/visuals/text-visual-properties-devel.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
+#include <dali-toolkit/internal/text/script-run.h>
 #include <dali-toolkit/internal/text/text-effects-style.h>
-
-using Dali::Toolkit::Text::LayoutEngine;
+#include <dali-toolkit/internal/text/text-enumerations-impl.h>
+#include <dali-toolkit/internal/text/text-font-style.h>
+#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
+#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Internal
 {
-
 namespace
 {
+const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
 
-// Property names.
-const char * const RENDERING_BACKEND_PROPERTY( "renderingBackend" );
-const char * const TEXT_PROPERTY( "text" );
-const char * const FONT_FAMILY_PROPERTY( "fontFamily" );
-const char * const FONT_STYLE_PROPERTY( "fontStyle" );
-const char * const POINT_SIZE_PROPERTY( "pointSize" );
-const char * const MULTI_LINE_PROPERTY( "multiLine" );
-const char * const HORIZONTAL_ALIGNMENT_PROPERTY( "horizontalAlignment" );
-const char * const VERTICAL_ALIGNMENT_PROPERTY( "verticalAlignment" );
-const char * const TEXT_COLOR_PROPERTY( "textColor" );
-const char * const ENABLE_MARKUP_PROPERTY( "enableMarkup" );
-const char * const ENABLE_AUTO_SCROLL_PROPERTY( "enableAutoScroll" );
-const char * const AUTO_SCROLL_SPEED_PROPERTY( "autoScrollSpeed" );
-const char * const AUTO_SCROLL_LOOP_COUNT_PROPERTY( "autoScrollLoopCount" );
-const char * const AUTO_SCROLL_GAP_PROPERTY( "autoScrollGap" );
-const char * const LINE_SPACING_PROPERTY( "lineSpacing" );
-const char * const UNDERLINE_PROPERTY( "underline" );
-const char * const SHADOW_PROPERTY( "shadow" );
-const char * const OUTLINE_PROPERTY( "outline" );
-const char * const BATCHING_ENABLED_PROPERTY( "batchingEnabled" );
-
-const Scripting::StringEnum HORIZONTAL_ALIGNMENT_STRING_TABLE[] =
-{
-  { "BEGIN",  Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_BEGIN  },
-  { "CENTER", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_CENTER },
-  { "END",    Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_END    },
-};
-const unsigned int HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT = sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE ) / sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE[0] );
+/**
+ * Return Property index for the given string key
+ * param[in] stringKey the string index key
+ * return the key as an index
+ */
 
-const Scripting::StringEnum VERTICAL_ALIGNMENT_STRING_TABLE[] =
+Dali::Property::Index StringKeyToIndexKey(const std::string& stringKey)
 {
-  { "TOP",    Toolkit::Text::LayoutEngine::VERTICAL_ALIGN_TOP    },
-  { "CENTER", Toolkit::Text::LayoutEngine::VERTICAL_ALIGN_CENTER },
-  { "BOTTOM", Toolkit::Text::LayoutEngine::VERTICAL_ALIGN_BOTTOM },
-};
-const unsigned int VERTICAL_ALIGNMENT_STRING_TABLE_COUNT = sizeof( VERTICAL_ALIGNMENT_STRING_TABLE ) / sizeof( VERTICAL_ALIGNMENT_STRING_TABLE[0] );
+  Dali::Property::Index result = Property::INVALID_KEY;
 
-std::string GetHorizontalAlignment( LayoutEngine::HorizontalAlignment alignment )
-{
-  const char* name = Scripting::GetEnumerationName<Toolkit::Text::LayoutEngine::HorizontalAlignment>( alignment,
-                                                                                                      HORIZONTAL_ALIGNMENT_STRING_TABLE,
-                                                                                                      HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT );
+  if(stringKey == VISUAL_TYPE)
+  {
+    result = Toolkit::Visual::Property::TYPE;
+  }
+  else if(stringKey == TEXT_PROPERTY)
+  {
+    result = Toolkit::TextVisual::Property::TEXT;
+  }
+  else if(stringKey == FONT_FAMILY_PROPERTY)
+  {
+    result = Toolkit::TextVisual::Property::FONT_FAMILY;
+  }
+  else if(stringKey == FONT_STYLE_PROPERTY)
+  {
+    result = Toolkit::TextVisual::Property::FONT_STYLE;
+  }
+  else if(stringKey == POINT_SIZE_PROPERTY)
+  {
+    result = Toolkit::TextVisual::Property::POINT_SIZE;
+  }
+  else if(stringKey == MULTI_LINE_PROPERTY)
+  {
+    result = Toolkit::TextVisual::Property::MULTI_LINE;
+  }
+  else if(stringKey == HORIZONTAL_ALIGNMENT_PROPERTY)
+  {
+    result = Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT;
+  }
+  else if(stringKey == VERTICAL_ALIGNMENT_PROPERTY)
+  {
+    result = Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT;
+  }
+  else if(stringKey == TEXT_COLOR_PROPERTY)
+  {
+    result = Toolkit::TextVisual::Property::TEXT_COLOR;
+  }
+  else if(stringKey == ENABLE_MARKUP_PROPERTY)
+  {
+    result = Toolkit::TextVisual::Property::ENABLE_MARKUP;
+  }
+  else if(stringKey == SHADOW_PROPERTY)
+  {
+    result = Toolkit::TextVisual::Property::SHADOW;
+  }
+  else if(stringKey == UNDERLINE_PROPERTY)
+  {
+    result = Toolkit::TextVisual::Property::UNDERLINE;
+  }
+  else if(stringKey == OUTLINE_PROPERTY)
+  {
+    result = Toolkit::DevelTextVisual::Property::OUTLINE;
+  }
+  else if(stringKey == BACKGROUND_PROPERTY)
+  {
+    result = Toolkit::DevelTextVisual::Property::BACKGROUND;
+  }
 
-  return std::string( name );
+  return result;
 }
 
-std::string GetVerticalAlignment( LayoutEngine::VerticalAlignment alignment )
+void TextColorConstraint(Vector4& current, const PropertyInputContainer& inputs)
 {
-  const char* name = Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::VerticalAlignment >( alignment,
-                                                                                                      VERTICAL_ALIGNMENT_STRING_TABLE,
-                                                                                                      VERTICAL_ALIGNMENT_STRING_TABLE_COUNT );
-
-  return std::string( name );
+  Vector4 color = inputs[0]->GetVector4();
+  current.r     = color.r * color.a;
+  current.g     = color.g * color.a;
+  current.b     = color.b * color.a;
+  current.a     = color.a;
 }
 
-const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
-  attribute mediump vec2 aPosition;\n
-  uniform mediump mat4 uMvpMatrix;\n
-  uniform mediump vec3 uSize;\n
-  uniform mediump vec4 pixelArea;
-  varying mediump vec2 vTexCoord;\n
-  \n
-  void main()\n
-  {\n
-    mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
-    vertexPosition.xyz *= uSize;\n
-    vertexPosition = uMvpMatrix * vertexPosition;\n
-    \n
-    vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n
-    gl_Position = vertexPosition;\n
-  }\n
-);
-
-const char* FRAGMENT_SHADER_ATLAS_CLAMP = DALI_COMPOSE_SHADER(
-    varying mediump vec2 vTexCoord;\n
-    uniform sampler2D sTexture;\n
-    uniform mediump vec4 uAtlasRect;\n
-    uniform lowp vec4 uColor;\n
-    \n
-    void main()\n
-    {\n
-      mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n
-      gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n
-    }\n
-);
-
-Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridSize )
+void OpacityConstraint(float& current, const PropertyInputContainer& inputs)
 {
-  Geometry geometry;
-
-  if( gridSize == ImageDimensions( 1, 1 ) )
+  // Make zero if the alpha value of text color is zero to skip rendering text
+  if(EqualsZero(inputs[0]->GetVector4().a))
   {
-    geometry = factoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
-    if( !geometry )
-    {
-      geometry =  VisualFactoryCache::CreateQuadGeometry();
-      factoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry );
-    }
+    current = 0.0f;
   }
   else
   {
-    geometry = VisualFactoryCache::CreateGridGeometry( gridSize );
+    current = 1.0f;
   }
-
-  return geometry;
 }
 
 } // unnamed namespace
 
-TextVisualPtr TextVisual::New( VisualFactoryCache& factoryCache )
+TextVisualPtr TextVisual::New(VisualFactoryCache& factoryCache, const Property::Map& properties)
 {
-  return new TextVisual( factoryCache );
+  TextVisualPtr textVisualPtr(new TextVisual(factoryCache));
+  textVisualPtr->SetProperties(properties);
+  textVisualPtr->Initialize();
+  return textVisualPtr;
 }
 
-void TextVisual::SetSize( const Vector2& size )
+Property::Map TextVisual::ConvertStringKeysToIndexKeys(const Property::Map& propertyMap)
 {
-  const Text::Controller::UpdateTextType updateTextType = mController->Relayout( size );
+  Property::Map outMap;
 
-  if( ( Text::Controller::NONE_UPDATED != ( Text::Controller::MODEL_UPDATED & updateTextType ) ) ||
-      !mRenderer )
+  for(Property::Map::SizeType index = 0u, count = propertyMap.Count(); index < count; ++index)
   {
-    if( !mRenderer )
+    const KeyValuePair& keyValue = propertyMap.GetKeyValue(index);
+
+    Property::Index indexKey = keyValue.first.indexKey;
+
+    if(keyValue.first.type == Property::Key::STRING)
     {
-      mRenderer = Text::Backend::Get().NewRenderer( mRenderingBackend );
+      indexKey = StringKeyToIndexKey(keyValue.first.stringKey);
     }
 
-    RenderText();
+    outMap.Insert(indexKey, keyValue.second);
   }
+
+  return outMap;
 }
 
-float TextVisual::GetHeightForWidth( float width ) const
+float TextVisual::GetHeightForWidth(float width)
 {
-  return mController->GetHeightForWidth( width );
+  return mController->GetHeightForWidth(width);
 }
 
-void TextVisual::GetNaturalSize( Vector2& naturalSize )
+void TextVisual::GetNaturalSize(Vector2& naturalSize)
 {
   naturalSize = mController->GetNaturalSize().GetVectorXY();
 }
 
-void TextVisual::DoCreatePropertyMap( Property::Map& map ) const
+void TextVisual::DoCreatePropertyMap(Property::Map& map) const
 {
   Property::Value value;
 
   map.Clear();
-  map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::TEXT );
-
-  map.Insert( Toolkit::TextVisual::Property::RENDERING_BACKEND, mRenderingBackend );
+  map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT);
 
   std::string text;
-  mController->GetText( text );
-  map.Insert( Toolkit::TextVisual::Property::TEXT, text );
+  mController->GetText(text);
+  map.Insert(Toolkit::TextVisual::Property::TEXT, text);
 
-  map.Insert( Toolkit::TextVisual::Property::FONT_FAMILY, mController->GetDefaultFontFamily() );
+  map.Insert(Toolkit::TextVisual::Property::FONT_FAMILY, mController->GetDefaultFontFamily());
 
-  GetFontStyleProperty( mController, value, Text::FontStyle::DEFAULT );
-  map.Insert( Toolkit::TextVisual::Property::FONT_STYLE, value );
+  GetFontStyleProperty(mController, value, Text::FontStyle::DEFAULT);
+  map.Insert(Toolkit::TextVisual::Property::FONT_STYLE, value);
 
-  map.Insert( Toolkit::TextVisual::Property::POINT_SIZE, mController->GetDefaultPointSize() );
+  map.Insert(Toolkit::TextVisual::Property::POINT_SIZE, mController->GetDefaultFontSize(Text::Controller::POINT_SIZE));
 
-  map.Insert( Toolkit::TextVisual::Property::MULTI_LINE, mController->IsMultiLineEnabled() );
+  map.Insert(Toolkit::TextVisual::Property::MULTI_LINE, mController->IsMultiLineEnabled());
 
-  map.Insert( Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, GetHorizontalAlignment( mController->GetHorizontalAlignment() ) );
+  map.Insert(Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, mController->GetHorizontalAlignment());
 
-  map.Insert( Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT, GetVerticalAlignment( mController->GetVerticalAlignment() ) );
+  map.Insert(Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT, mController->GetVerticalAlignment());
 
-  map.Insert( Toolkit::TextVisual::Property::TEXT_COLOR, mController->GetTextColor() );
+  map.Insert(Toolkit::TextVisual::Property::TEXT_COLOR, mController->GetDefaultColor());
 
-  map.Insert( Toolkit::TextVisual::Property::ENABLE_MARKUP, mController->IsMarkupProcessorEnabled() );
+  map.Insert(Toolkit::TextVisual::Property::ENABLE_MARKUP, mController->IsMarkupProcessorEnabled());
 
-  map.Insert( Toolkit::TextVisual::Property::LINE_SPACING, mController->GetDefaultLineSpacing() );
+  GetShadowProperties(mController, value, Text::EffectStyle::DEFAULT);
+  map.Insert(Toolkit::TextVisual::Property::SHADOW, value);
 
-  GetUnderlineProperties( mController, value, Text::EffectStyle::DEFAULT );
-  map.Insert( Toolkit::TextVisual::Property::UNDERLINE, value );
+  GetUnderlineProperties(mController, value, Text::EffectStyle::DEFAULT);
+  map.Insert(Toolkit::TextVisual::Property::UNDERLINE, value);
 
-  GetShadowProperties( mController, value, Text::EffectStyle::DEFAULT );
-  map.Insert( Toolkit::TextVisual::Property::SHADOW, value );
+  GetOutlineProperties(mController, value, Text::EffectStyle::DEFAULT);
+  map.Insert(Toolkit::DevelTextVisual::Property::OUTLINE, value);
 
-  GetOutlineProperties( mController, value, Text::EffectStyle::DEFAULT );
-  map.Insert( Toolkit::TextVisual::Property::OUTLINE, value );
+  GetBackgroundProperties(mController, value, Text::EffectStyle::DEFAULT);
+  map.Insert(Toolkit::DevelTextVisual::Property::BACKGROUND, value);
+}
 
-  map.Insert( Toolkit::TextVisual::Property::BATCHING_ENABLED, false ); // TODO
+void TextVisual::DoCreateInstancePropertyMap(Property::Map& map) const
+{
+  map.Clear();
+  map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT);
+  std::string text;
+  mController->GetText(text);
+  map.Insert(Toolkit::TextVisual::Property::TEXT, text);
 }
 
-TextVisual::TextVisual( VisualFactoryCache& factoryCache )
-: Visual::Base( factoryCache ),
-  mController( Text::Controller::New() ),
-  mRenderingBackend( Toolkit::Text::DEFAULT_RENDERING_BACKEND ),
-  mHasBeenStaged( false )
+TextVisual::TextVisual(VisualFactoryCache& factoryCache)
+: Visual::Base(factoryCache, Visual::FittingMode::FIT_KEEP_ASPECT_RATIO, Toolkit::Visual::TEXT),
+  mController(Text::Controller::New()),
+  mTypesetter(Text::Typesetter::New(mController->GetTextModel())),
+  mAnimatableTextColorPropertyIndex(Property::INVALID_INDEX),
+  mTextColorAnimatableIndex(Property::INVALID_INDEX),
+  mRendererUpdateNeeded(false)
 {
 }
 
@@ -244,559 +248,607 @@ TextVisual::~TextVisual()
 {
 }
 
-void TextVisual::DoSetProperties( const Property::Map& propertyMap )
+void TextVisual::OnInitialize()
+{
+  Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
+  Shader   shader   = GetTextShader(mFactoryCache, TextType::SINGLE_COLOR_TEXT, TextType::NO_EMOJI, TextType::NO_STYLES);
+
+  mImpl->mRenderer = Renderer::New(geometry, shader);
+}
+
+void TextVisual::DoSetProperties(const Property::Map& propertyMap)
 {
-  for( Property::Map::SizeType index = 0u, count = propertyMap.Count(); index < count; ++index )
+  for(Property::Map::SizeType index = 0u, count = propertyMap.Count(); index < count; ++index)
   {
-    const KeyValuePair& keyValue = propertyMap.GetKeyValue( index );
+    const KeyValuePair& keyValue = propertyMap.GetKeyValue(index);
+
+    Property::Index indexKey = keyValue.first.indexKey;
 
-    switch( keyValue.first.type )
+    if(keyValue.first.type == Property::Key::STRING)
     {
-      case Property::Key::INDEX:
-      {
-        if( Toolkit::VisualProperty::TYPE != keyValue.first.indexKey ) // Toolkit::VisualProperty::TYPE is not a TextVisual's property.
-        {
-          DoSetProperty( keyValue.first.indexKey, keyValue.second );
-        }
-        break;
-      }
-      case Property::Key::STRING:
-      {
-        if( keyValue.first.stringKey == RENDERING_BACKEND_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::RENDERING_BACKEND, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == TEXT_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::TEXT, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == FONT_FAMILY_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::FONT_FAMILY, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == FONT_STYLE_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::FONT_STYLE, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == POINT_SIZE_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::POINT_SIZE, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == MULTI_LINE_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::MULTI_LINE, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == HORIZONTAL_ALIGNMENT_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == VERTICAL_ALIGNMENT_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == TEXT_COLOR_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::TEXT_COLOR, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == ENABLE_MARKUP_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::ENABLE_MARKUP, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == ENABLE_AUTO_SCROLL_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::ENABLE_AUTO_SCROLL, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == AUTO_SCROLL_SPEED_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::AUTO_SCROLL_SPEED, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == AUTO_SCROLL_LOOP_COUNT_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::AUTO_SCROLL_LOOP_COUNT, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == AUTO_SCROLL_GAP_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::AUTO_SCROLL_GAP, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == LINE_SPACING_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::LINE_SPACING, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == UNDERLINE_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::UNDERLINE, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == SHADOW_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::SHADOW, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == OUTLINE_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::OUTLINE, keyValue.second );
-        }
-        else if( keyValue.first.stringKey == BATCHING_ENABLED_PROPERTY )
-        {
-          DoSetProperty( Toolkit::TextVisual::Property::BATCHING_ENABLED, keyValue.second );
-        }
-        break;
-      }
+      indexKey = StringKeyToIndexKey(keyValue.first.stringKey);
     }
-  }
 
-  // Retrieve the layout engine to set whether to elide the text and set the cursor's width.
-  Text::LayoutEngine& engine = mController->GetLayoutEngine();
+    DoSetProperty(indexKey, keyValue.second);
+  }
 
   // Elide the text if it exceeds the boundaries.
-  engine.SetTextEllipsisEnabled( true );
+  mController->SetTextElideEnabled(true);
+
+  // Retrieve the layout engine to set the cursor's width.
+  Text::Layout::Engine& engine = mController->GetLayoutEngine();
 
   // Sets 0 as cursor's width.
-  engine.SetCursorWidth( 0u ); // Do not layout space for the cursor.
+  engine.SetCursorWidth(0u); // Do not layout space for the cursor.
 }
 
-void TextVisual::DoSetOnStage( Actor& actor )
+void TextVisual::DoSetOnScene(Actor& actor)
 {
-  // TODO Create the actual renderer(s) for the text!!!!
-  //      Will crash if no mImpl->mRenderer is set.
-  Geometry geometry;
-  Shader shader;
+  mControl = actor;
 
-  geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
+  mImpl->mRenderer.SetProperty(Dali::Renderer::Property::DEPTH_INDEX, Toolkit::DepthIndex::CONTENT);
 
-  shader = mFactoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP );
-  if( !shader )
+  // Enable the pre-multiplied alpha to improve the text quality
+  EnablePreMultipliedAlpha(true);
+
+  const Vector4& defaultColor = mController->GetTextModel()->GetDefaultColor();
+  if(mTextColorAnimatableIndex == Property::INVALID_INDEX)
+  {
+    mTextColorAnimatableIndex = mImpl->mRenderer.RegisterProperty("uTextColorAnimatable", defaultColor);
+  }
+  else
+  {
+    mImpl->mRenderer.SetProperty(mTextColorAnimatableIndex, defaultColor);
+  }
+
+  if(mAnimatableTextColorPropertyIndex != Property::INVALID_INDEX)
   {
-    shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_CLAMP );
-    mFactoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP, shader );
+    // Create constraint for the animatable text's color Property with uTextColorAnimatable in the renderer.
+    if(mTextColorAnimatableIndex != Property::INVALID_INDEX)
+    {
+      if(!mColorConstraint)
+      {
+        mColorConstraint = Constraint::New<Vector4>(mImpl->mRenderer, mTextColorAnimatableIndex, TextColorConstraint);
+        mColorConstraint.AddSource(Source(actor, mAnimatableTextColorPropertyIndex));
+      }
+      mColorConstraint.Apply();
+    }
+
+    // Make zero if the alpha value of text color is zero to skip rendering text
+    if(!mOpacityConstraint)
+    {
+      mOpacityConstraint = Constraint::New<float>(mImpl->mRenderer, Dali::DevelRenderer::Property::OPACITY, OpacityConstraint);
+      mOpacityConstraint.AddSource(Source(actor, mAnimatableTextColorPropertyIndex));
+    }
+    mOpacityConstraint.Apply();
   }
 
-  mImpl->mRenderer = Renderer::New( geometry, shader );
+  // Renderer needs textures and to be added to control
+  mRendererUpdateNeeded = true;
+
+  mRendererList.push_back(mImpl->mRenderer);
 
-  mSelf = actor;
+  UpdateRenderer();
+}
 
-  if( mHasBeenStaged )
+void TextVisual::RemoveRenderer(Actor& actor)
+{
+  for(RendererContainer::iterator iter = mRendererList.begin(); iter != mRendererList.end(); ++iter)
   {
-    RenderText();
+    Renderer renderer = (*iter);
+    if(renderer)
+    {
+      // Removes the renderer from the actor.
+      actor.RemoveRenderer(renderer);
+    }
   }
-  else
+  // Clear the renderer list
+  mRendererList.clear();
+}
+
+void TextVisual::DoSetOffScene(Actor& actor)
+{
+  if(mColorConstraint)
+  {
+    mColorConstraint.Remove();
+  }
+  if(mOpacityConstraint)
   {
-    mHasBeenStaged = true;
+    mOpacityConstraint.Remove();
   }
+
+  RemoveRenderer(actor);
+
+  // Resets the control handle.
+  mControl.Reset();
 }
 
-void TextVisual::DoSetOffStage( Actor& actor )
+void TextVisual::OnSetTransform()
 {
-  mSelf.Reset();
+  UpdateRenderer();
 }
 
-void TextVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
+void TextVisual::DoSetProperty(Dali::Property::Index index, const Dali::Property::Value& propertyValue)
 {
-  switch( index )
+  switch(index)
   {
-    case Toolkit::TextVisual::Property::RENDERING_BACKEND:
+    case Toolkit::TextVisual::Property::ENABLE_MARKUP:
     {
-      int backend = propertyValue.Get<int>();
-
-#ifndef ENABLE_VECTOR_BASED_TEXT_RENDERING
-      if( Text::RENDERING_VECTOR_BASED == backend )
-      {
-        backend = TextAbstraction::BITMAP_GLYPH; // Fallback to bitmap-based rendering
-      }
-#endif
-      if( mRenderingBackend != backend )
-      {
-        mRenderingBackend = backend;
-        mRenderer.Reset();
-
-        // When using the vector-based rendering, the size of the GLyphs are different
-        TextAbstraction::GlyphType glyphType = ( Text::RENDERING_VECTOR_BASED == mRenderingBackend ) ? TextAbstraction::VECTOR_GLYPH : TextAbstraction::BITMAP_GLYPH;
-        mController->SetGlyphType( glyphType );
-      }
+      const bool enableMarkup = propertyValue.Get<bool>();
+      mController->SetMarkupProcessorEnabled(enableMarkup);
       break;
     }
     case Toolkit::TextVisual::Property::TEXT:
     {
-      mController->SetText( propertyValue.Get<std::string>() );
+      mController->SetText(propertyValue.Get<std::string>());
       break;
     }
     case Toolkit::TextVisual::Property::FONT_FAMILY:
     {
-      SetFontFamilyProperty( mController, propertyValue );
+      SetFontFamilyProperty(mController, propertyValue);
       break;
     }
     case Toolkit::TextVisual::Property::FONT_STYLE:
     {
-      SetFontStyleProperty( mController, propertyValue, Text::FontStyle::DEFAULT );
+      SetFontStyleProperty(mController, propertyValue, Text::FontStyle::DEFAULT);
       break;
     }
     case Toolkit::TextVisual::Property::POINT_SIZE:
     {
       const float pointSize = propertyValue.Get<float>();
-
-      if( !Equals( mController->GetDefaultPointSize(), pointSize ) )
+      if(!Equals(mController->GetDefaultFontSize(Text::Controller::POINT_SIZE), pointSize))
       {
-        mController->SetDefaultPointSize( pointSize );
+        mController->SetDefaultFontSize(pointSize, Text::Controller::POINT_SIZE);
       }
       break;
     }
     case Toolkit::TextVisual::Property::MULTI_LINE:
     {
-      mController->SetMultiLineEnabled( propertyValue.Get<bool>() );
+      mController->SetMultiLineEnabled(propertyValue.Get<bool>());
       break;
     }
     case Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT:
     {
-      LayoutEngine::HorizontalAlignment alignment( LayoutEngine::HORIZONTAL_ALIGN_BEGIN );
-      if( Scripting::GetEnumeration< Toolkit::Text::LayoutEngine::HorizontalAlignment >( propertyValue.Get< std::string >().c_str(),
-                                                                                         HORIZONTAL_ALIGNMENT_STRING_TABLE,
-                                                                                         HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT,
-                                                                                         alignment ) )
+      if(mController)
       {
-        mController->SetHorizontalAlignment( alignment );
+        Text::HorizontalAlignment::Type alignment(static_cast<Text::HorizontalAlignment::Type>(-1)); // Set to invalid value to ensure a valid mode does get set
+        if(Toolkit::Text::GetHorizontalAlignmentEnumeration(propertyValue, alignment))
+        {
+          mController->SetHorizontalAlignment(alignment);
+        }
       }
       break;
     }
     case Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT:
     {
-      LayoutEngine::VerticalAlignment alignment( LayoutEngine::VERTICAL_ALIGN_BOTTOM );
-      if( Scripting::GetEnumeration< Toolkit::Text::LayoutEngine::VerticalAlignment >( propertyValue.Get< std::string >().c_str(),
-                                                                                       VERTICAL_ALIGNMENT_STRING_TABLE,
-                                                                                       VERTICAL_ALIGNMENT_STRING_TABLE_COUNT,
-                                                                                       alignment ) )
+      if(mController)
       {
-        mController->SetVerticalAlignment( alignment );
+        Toolkit::Text::VerticalAlignment::Type alignment(static_cast<Text::VerticalAlignment::Type>(-1)); // Set to invalid value to ensure a valid mode does get set
+        if(Toolkit::Text::GetVerticalAlignmentEnumeration(propertyValue, alignment))
+        {
+          mController->SetVerticalAlignment(alignment);
+        }
       }
       break;
     }
     case Toolkit::TextVisual::Property::TEXT_COLOR:
     {
-      const Vector4 textColor = propertyValue.Get< Vector4 >();
-      if( mController->GetTextColor() != textColor )
+      const Vector4& textColor = propertyValue.Get<Vector4>();
+      if(mController->GetDefaultColor() != textColor)
       {
-        mController->SetTextColor( textColor );
-        mRenderer.Reset();
+        mController->SetDefaultColor(textColor);
       }
       break;
     }
-    case Toolkit::TextVisual::Property::ENABLE_MARKUP:
-    {
-      const bool enableMarkup = propertyValue.Get<bool>();
-      mController->SetMarkupProcessorEnabled( enableMarkup );
-      break;
-    }
-    case Toolkit::TextVisual::Property::ENABLE_AUTO_SCROLL:
-    {
-      // nothing to do.
-      break;
-    }
-    case Toolkit::TextVisual::Property::AUTO_SCROLL_SPEED:
+    case Toolkit::TextVisual::Property::SHADOW:
     {
-      // nothing to do.
+      SetShadowProperties(mController, propertyValue, Text::EffectStyle::DEFAULT);
       break;
     }
-    case Toolkit::TextVisual::Property::AUTO_SCROLL_LOOP_COUNT:
+    case Toolkit::TextVisual::Property::UNDERLINE:
     {
-      // nothing to do.
+      SetUnderlineProperties(mController, propertyValue, Text::EffectStyle::DEFAULT);
       break;
     }
-    case Toolkit::TextVisual::Property::AUTO_SCROLL_GAP:
+    case Toolkit::DevelTextVisual::Property::OUTLINE:
     {
-      // nothing to do.
+      SetOutlineProperties(mController, propertyValue, Text::EffectStyle::DEFAULT);
       break;
     }
-    case Toolkit::TextVisual::Property::LINE_SPACING:
+    case Toolkit::DevelTextVisual::Property::BACKGROUND:
     {
-      const float lineSpacing = propertyValue.Get<float>();
-      mController->SetDefaultLineSpacing( lineSpacing );
-      mRenderer.Reset();
+      SetBackgroundProperties(mController, propertyValue, Text::EffectStyle::DEFAULT);
       break;
     }
-    case Toolkit::TextVisual::Property::UNDERLINE:
-    {
-      // TODO : This switch can be removed when the deprecated SHADOW_OFFSET and SHADOW_COLOR properties are finally removed.
-      //        Only the code for the MAP case should be kept.
-      switch( propertyValue.GetType() )
-      {
-        case Property::VECTOR4:
-        {
-          const Vector4 color = propertyValue.Get<Vector4>();
-          if( mController->GetUnderlineColor() != color )
-          {
-            mController->SetUnderlineColor( color );
-            mRenderer.Reset();
-          }
-          break;
-        }
-        case Property::FLOAT:
-        {
-          float height = propertyValue.Get<float>();
-          if( fabsf( mController->GetUnderlineHeight() - height ) > Math::MACHINE_EPSILON_1000 )
-          {
-            mController->SetUnderlineHeight( height );
-            mRenderer.Reset();
-          }
-          break;
-        }
-        case Property::BOOLEAN:
-        {
-          const bool enabled = propertyValue.Get<bool>();
-          if( mController->IsUnderlineEnabled() != enabled )
-          {
-            mController->SetUnderlineEnabled( enabled );
-            mRenderer.Reset();
-          }
-          break;
-        }
-        case Property::MAP:
-        {
-          const bool update = SetUnderlineProperties( mController, propertyValue, Text::EffectStyle::DEFAULT );
-          if( update )
-          {
-            mRenderer.Reset();
-          }
-          break;
-        }
-        default:
-        {
-          // Nothing to do.
-          break;
-        }
-      }
+  }
+}
 
-      break;
-    }
-    case Toolkit::TextVisual::Property::SHADOW:
+void TextVisual::UpdateRenderer()
+{
+  Actor control = mControl.GetHandle();
+  if(!control)
+  {
+    // Nothing to do.
+    return;
+  }
+
+  // Calculates the size to be used to relayout.
+  Vector2 relayoutSize;
+
+  const bool isWidthRelative  = fabsf(mImpl->mTransform.mOffsetSizeMode.z) < Math::MACHINE_EPSILON_1000;
+  const bool isHeightRelative = fabsf(mImpl->mTransform.mOffsetSizeMode.w) < Math::MACHINE_EPSILON_1000;
+
+  // Round the size and offset to avoid pixel alignement issues.
+  relayoutSize.width  = floorf(0.5f + (isWidthRelative ? mImpl->mControlSize.width * mImpl->mTransform.mSize.x : mImpl->mTransform.mSize.width));
+  relayoutSize.height = floorf(0.5f + (isHeightRelative ? mImpl->mControlSize.height * mImpl->mTransform.mSize.y : mImpl->mTransform.mSize.height));
+
+  std::string text;
+  mController->GetText(text);
+
+  if((fabsf(relayoutSize.width) < Math::MACHINE_EPSILON_1000) || (fabsf(relayoutSize.height) < Math::MACHINE_EPSILON_1000) || text.empty())
+  {
+    // Remove the texture set and any renderer previously set.
+    RemoveRenderer(control);
+
+    // Nothing else to do if the relayout size is zero.
+    ResourceReady(Toolkit::Visual::ResourceStatus::READY);
+    return;
+  }
+
+  Dali::LayoutDirection::Type layoutDirection = mController->GetLayoutDirection(control);
+
+  const Text::Controller::UpdateTextType updateTextType = mController->Relayout(relayoutSize, layoutDirection);
+
+  if(Text::Controller::NONE_UPDATED != (Text::Controller::MODEL_UPDATED & updateTextType) || mRendererUpdateNeeded)
+  {
+    mRendererUpdateNeeded = false;
+
+    // Remove the texture set and any renderer previously set.
+    RemoveRenderer(control);
+
+    if((relayoutSize.width > Math::MACHINE_EPSILON_1000) &&
+       (relayoutSize.height > Math::MACHINE_EPSILON_1000))
     {
-      // TODO : This switch can be removed when the deprecated SHADOW_OFFSET and SHADOW_COLOR properties are finally removed.
-      //        Only the code for the MAP case should be kept.
-      switch( propertyValue.GetType() )
+      // Check whether it is a markup text with multiple text colors
+      const Vector4* const colorsBuffer          = mController->GetTextModel()->GetColors();
+      bool                 hasMultipleTextColors = (NULL != colorsBuffer);
+
+      // Check whether the text contains any color glyph
+      bool containsColorGlyph = false;
+
+      TextAbstraction::FontClient  fontClient     = TextAbstraction::FontClient::Get();
+      const Text::GlyphInfo* const glyphsBuffer   = mController->GetTextModel()->GetGlyphs();
+      const Text::Length           numberOfGlyphs = mController->GetTextModel()->GetNumberOfGlyphs();
+      for(Text::Length glyphIndex = 0; glyphIndex < numberOfGlyphs; glyphIndex++)
       {
-        case Property::VECTOR2:
-        {
-          const Vector2 shadowOffset = propertyValue.Get<Vector2>();
-          if( mController->GetShadowOffset() != shadowOffset )
-          {
-            mController->SetShadowOffset( shadowOffset );
-            mRenderer.Reset();
-          }
-          break;
-        }
-        case Property::VECTOR4:
-        {
-          const Vector4 shadowColor = propertyValue.Get<Vector4>();
-          if( mController->GetShadowColor() != shadowColor )
-          {
-            mController->SetShadowColor( shadowColor );
-            mRenderer.Reset();
-          }
-          break;
-        }
-        case Property::MAP:
-        {
-          const bool update = SetShadowProperties( mController, propertyValue, Text::EffectStyle::DEFAULT );
-          if( update )
-          {
-            mRenderer.Reset();
-          }
-          break;
-        }
-        default:
+        // Retrieve the glyph's info.
+        const Text::GlyphInfo* const glyphInfo = glyphsBuffer + glyphIndex;
+
+        // Whether the current glyph is a color one.
+        if(fontClient.IsColorGlyph(glyphInfo->fontId, glyphInfo->index))
         {
-          // Nothing to do.
+          containsColorGlyph = true;
           break;
         }
       }
-      break;
-    }
-    case Toolkit::TextVisual::Property::EMBOSS:
-    {
-      const bool update = SetEmbossProperties( mController, propertyValue, Text::EffectStyle::DEFAULT );
-      if( update )
-      {
-        mRenderer.Reset();
-     }
-      break;
-    }
-    case Toolkit::TextVisual::Property::OUTLINE:
-    {
-      const bool update = SetOutlineProperties( mController, propertyValue, Text::EffectStyle::DEFAULT );
-      if( update )
+
+      // Check whether the text contains any style colors (e.g. underline color, shadow color, etc.)
+
+      bool           shadowEnabled = false;
+      const Vector2& shadowOffset  = mController->GetTextModel()->GetShadowOffset();
+      if(fabsf(shadowOffset.x) > Math::MACHINE_EPSILON_1 || fabsf(shadowOffset.y) > Math::MACHINE_EPSILON_1)
       {
-        mRenderer.Reset();
+        shadowEnabled = true;
       }
-      break;
-    }
-    case Toolkit::TextVisual::Property::BATCHING_ENABLED:
-    {
-      // TODO
-      break;
-    }
-    default:
-    {
-      // Should not arrive here.
-      DALI_ASSERT_DEBUG( false );
+
+      const bool underlineEnabled       = mController->GetTextModel()->IsUnderlineEnabled();
+      const bool outlineEnabled         = (mController->GetTextModel()->GetOutlineWidth() > Math::MACHINE_EPSILON_1);
+      const bool backgroundEnabled      = mController->GetTextModel()->IsBackgroundEnabled();
+      const bool markupProcessorEnabled = mController->IsMarkupProcessorEnabled();
+
+      const bool styleEnabled = (shadowEnabled || underlineEnabled || outlineEnabled || backgroundEnabled || markupProcessorEnabled);
+
+      AddRenderer(control, relayoutSize, hasMultipleTextColors, containsColorGlyph, styleEnabled);
+
+      // Text rendered and ready to display
+      ResourceReady(Toolkit::Visual::ResourceStatus::READY);
     }
   }
 }
 
-Dali::Property::Value TextVisual::DoGetProperty( Dali::Property::Index index )
+void TextVisual::AddTexture(TextureSet& textureSet, PixelData& data, Sampler& sampler, unsigned int textureSetIndex)
+{
+  Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D,
+                                 data.GetPixelFormat(),
+                                 data.GetWidth(),
+                                 data.GetHeight());
+  texture.Upload(data);
+
+  textureSet.SetTexture(textureSetIndex, texture);
+  textureSet.SetSampler(textureSetIndex, sampler);
+}
+
+PixelData TextVisual::ConvertToPixelData(unsigned char* buffer, int width, int height, int offsetPosition, const Pixel::Format textPixelFormat)
+{
+  int            bpp        = Pixel::GetBytesPerPixel(textPixelFormat);
+  unsigned int   bufferSize = width * height * bpp;
+  unsigned char* dstBuffer  = static_cast<unsigned char*>(malloc(bufferSize));
+  memcpy(dstBuffer, buffer + offsetPosition * bpp, bufferSize);
+  PixelData pixelData = Dali::PixelData::New(dstBuffer,
+                                             bufferSize,
+                                             width,
+                                             height,
+                                             textPixelFormat,
+                                             Dali::PixelData::FREE);
+  return pixelData;
+}
+
+void TextVisual::CreateTextureSet(TilingInfo& info, Renderer& renderer, Sampler& sampler, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled)
 {
-  Dali::Property::Value value;
+  TextureSet   textureSet      = TextureSet::New();
+  unsigned int textureSetIndex = 0u;
 
-  switch( index )
+  // Convert the buffer to pixel data to make it a texture.
+  if(info.textBuffer)
   {
-    case Toolkit::TextVisual::Property::RENDERING_BACKEND:
-    {
-      value = mRenderingBackend;
-      break;
-    }
-    case Toolkit::TextVisual::Property::TEXT:
-    {
-      std::string text;
-      mController->GetText( text );
-      value = text;
-      break;
-    }
-    case Toolkit::TextVisual::Property::FONT_FAMILY:
-    {
-      value = mController->GetDefaultFontFamily();
-      break;
-    }
-    case Toolkit::TextVisual::Property::FONT_STYLE:
-    {
-      GetFontStyleProperty( mController, value, Text::FontStyle::DEFAULT );
-      break;
-    }
-    case Toolkit::TextVisual::Property::POINT_SIZE:
-    {
-      value = mController->GetDefaultPointSize();
-      break;
-    }
-    case Toolkit::TextVisual::Property::MULTI_LINE:
-    {
-      value = mController->IsMultiLineEnabled();
-      break;
-    }
-    case Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT:
-    {
-      const char* name = Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::HorizontalAlignment >( mController->GetHorizontalAlignment(),
-                                                                                                            HORIZONTAL_ALIGNMENT_STRING_TABLE,
-                                                                                                            HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT );
-      if( name )
-      {
-        value = std::string( name );
-      }
-      break;
-    }
-    case Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT:
-    {
-      const char* name = Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::VerticalAlignment >( mController->GetVerticalAlignment(),
-                                                                                                          VERTICAL_ALIGNMENT_STRING_TABLE,
-                                                                                                          VERTICAL_ALIGNMENT_STRING_TABLE_COUNT );
-      if( name )
-      {
-        value = std::string( name );
-      }
-      break;
-    }
-    case Toolkit::TextVisual::Property::TEXT_COLOR:
-    {
-      value = mController->GetTextColor();
-      break;
-    }
-    case Toolkit::TextVisual::Property::ENABLE_MARKUP:
-    {
-      value = mController->IsMarkupProcessorEnabled();
-      break;
-    }
-    case Toolkit::TextVisual::Property::ENABLE_AUTO_SCROLL:
-    {
-      // nothing to do.
-      break;
-    }
-    case Toolkit::TextVisual::Property::AUTO_SCROLL_SPEED:
-    {
-      // nothing to do.
-      break;
-    }
-    case Toolkit::TextVisual::Property::AUTO_SCROLL_LOOP_COUNT:
-    {
-      // nothing to do.
-      break;
-    }
-    case Toolkit::TextVisual::Property::AUTO_SCROLL_GAP:
+    PixelData data = ConvertToPixelData(info.textBuffer, info.width, info.height, info.offsetPosition, info.textPixelFormat);
+    AddTexture(textureSet, data, sampler, textureSetIndex);
+    ++textureSetIndex;
+  }
+
+  if(styleEnabled && info.styleBuffer)
+  {
+    PixelData styleData = ConvertToPixelData(info.styleBuffer, info.width, info.height, info.offsetPosition, Pixel::RGBA8888);
+    AddTexture(textureSet, styleData, sampler, textureSetIndex);
+    ++textureSetIndex;
+  }
+
+  if(containsColorGlyph && !hasMultipleTextColors && info.maskBuffer)
+  {
+    PixelData maskData = ConvertToPixelData(info.maskBuffer, info.width, info.height, info.offsetPosition, Pixel::L8);
+    AddTexture(textureSet, maskData, sampler, textureSetIndex);
+  }
+
+  renderer.SetTextures(textureSet);
+
+  //Register transform properties
+  mImpl->mTransform.RegisterUniforms(renderer, Direction::LEFT_TO_RIGHT);
+
+  // Enable the pre-multiplied alpha to improve the text quality
+  renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
+  renderer.RegisterProperty(PREMULTIPLIED_ALPHA, 1.0f);
+
+  // Set size and offset for the tiling.
+  renderer.RegisterProperty(SIZE, Vector2(info.width, info.height));
+  renderer.RegisterProperty(OFFSET, Vector2(info.offSet.x, info.offSet.y));
+  renderer.RegisterProperty("uHasMultipleTextColors", static_cast<float>(hasMultipleTextColors));
+  renderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+
+  mRendererList.push_back(renderer);
+}
+
+void TextVisual::AddRenderer(Actor& actor, const Vector2& size, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled)
+{
+  Shader shader = GetTextShader(mFactoryCache, hasMultipleTextColors, containsColorGlyph, styleEnabled);
+  mImpl->mRenderer.SetShader(shader);
+
+  // Get the maximum size.
+  const int maxTextureSize = Dali::GetMaxTextureSize();
+
+  // No tiling required. Use the default renderer.
+  if(size.height < maxTextureSize)
+  {
+    TextureSet textureSet = GetTextTexture(size, hasMultipleTextColors, containsColorGlyph, styleEnabled);
+
+    mImpl->mRenderer.SetTextures(textureSet);
+    //Register transform properties
+    mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+    mImpl->mRenderer.RegisterProperty("uHasMultipleTextColors", static_cast<float>(hasMultipleTextColors));
+    mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+
+    mRendererList.push_back(mImpl->mRenderer);
+  }
+  // If the pixel data exceeds the maximum size, tiling is required.
+  else
+  {
+    // Filter mode needs to be set to linear to produce better quality while scaling.
+    Sampler sampler = Sampler::New();
+    sampler.SetFilterMode(FilterMode::LINEAR, FilterMode::LINEAR);
+
+    // Create RGBA texture if the text contains emojis or multiple text colors, otherwise L8 texture
+    Pixel::Format textPixelFormat = (containsColorGlyph || hasMultipleTextColors) ? Pixel::RGBA8888 : Pixel::L8;
+
+    // Check the text direction
+    Toolkit::DevelText::TextDirection::Type textDirection = mController->GetTextDirection();
+
+    // Create a texture for the text without any styles
+    PixelData data = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_NO_STYLES, false, textPixelFormat);
+
+    int verifiedWidth  = data.GetWidth();
+    int verifiedHeight = data.GetHeight();
+
+    // Set information for creating textures.
+    TilingInfo info(verifiedWidth, maxTextureSize, textPixelFormat);
+
+    // Get the buffer of text.
+    Dali::DevelPixelData::PixelDataBuffer textPixelData = Dali::DevelPixelData::ReleasePixelDataBuffer(data);
+    info.textBuffer                                     = textPixelData.buffer;
+
+    if(styleEnabled)
     {
-      // nothing to do.
-      break;
+      // Create RGBA texture for all the text styles (without the text itself)
+      PixelData                             styleData      = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_NO_TEXT, false, Pixel::RGBA8888);
+      Dali::DevelPixelData::PixelDataBuffer stylePixelData = Dali::DevelPixelData::ReleasePixelDataBuffer(styleData);
+      info.styleBuffer                                     = stylePixelData.buffer;
     }
-    case Toolkit::TextVisual::Property::LINE_SPACING:
+
+    if(containsColorGlyph && !hasMultipleTextColors)
     {
-      value = mController->GetDefaultLineSpacing();
-      break;
+      // Create a L8 texture as a mask to avoid color glyphs (e.g. emojis) to be affected by text color animation
+      PixelData                             maskData      = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_MASK, false, Pixel::L8);
+      Dali::DevelPixelData::PixelDataBuffer maskPixelData = Dali::DevelPixelData::ReleasePixelDataBuffer(maskData);
+      info.maskBuffer                                     = maskPixelData.buffer;
     }
-    case Toolkit::TextVisual::Property::UNDERLINE:
+
+    // Get the current offset for recalculate the offset when tiling.
+    Property::Map retMap;
+    mImpl->mTransform.GetPropertyMap(retMap);
+    Property::Value* offsetValue = retMap.Find(Dali::Toolkit::Visual::Transform::Property::OFFSET);
+    if(offsetValue)
     {
-      GetUnderlineProperties( mController, value, Text::EffectStyle::DEFAULT );
-      break;
+      offsetValue->Get(info.offSet);
     }
-    case Toolkit::TextVisual::Property::SHADOW:
+
+    // Create a textureset in the default renderer.
+    CreateTextureSet(info, mImpl->mRenderer, sampler, hasMultipleTextColors, containsColorGlyph, styleEnabled);
+
+    verifiedHeight -= maxTextureSize;
+
+    Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
+
+    int offsetPosition = verifiedWidth * maxTextureSize;
+    // Create a renderer by cutting maxTextureSize.
+    while(verifiedHeight > 0)
     {
-      GetShadowProperties( mController, value, Text::EffectStyle::DEFAULT );
-      break;
+      Renderer tilingRenderer = Renderer::New(geometry, shader);
+      tilingRenderer.SetProperty(Dali::Renderer::Property::DEPTH_INDEX, Toolkit::DepthIndex::CONTENT);
+      // New offset position of buffer for tiling.
+      info.offsetPosition += offsetPosition;
+      // New height for tiling.
+      info.height = (verifiedHeight - maxTextureSize) > 0 ? maxTextureSize : verifiedHeight;
+      // New offset for tiling.
+      info.offSet.y += maxTextureSize;
+      // Create a textureset int the new tiling renderer.
+      CreateTextureSet(info, tilingRenderer, sampler, hasMultipleTextColors, containsColorGlyph, styleEnabled);
+
+      verifiedHeight -= maxTextureSize;
     }
-    case Toolkit::TextVisual::Property::EMBOSS:
+  }
+
+  mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+
+  for(RendererContainer::iterator iter = mRendererList.begin(); iter != mRendererList.end(); ++iter)
+  {
+    Renderer renderer = (*iter);
+    if(renderer)
     {
-      GetEmbossProperties( mController, value, Text::EffectStyle::DEFAULT );
-      break;
+      actor.AddRenderer(renderer);
     }
-    case Toolkit::TextVisual::Property::OUTLINE:
+  }
+}
+
+TextureSet TextVisual::GetTextTexture(const Vector2& size, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled)
+{
+  // Filter mode needs to be set to linear to produce better quality while scaling.
+  Sampler sampler = Sampler::New();
+  sampler.SetFilterMode(FilterMode::LINEAR, FilterMode::LINEAR);
+
+  TextureSet textureSet = TextureSet::New();
+
+  // Create RGBA texture if the text contains emojis or multiple text colors, otherwise L8 texture
+  Pixel::Format textPixelFormat = (containsColorGlyph || hasMultipleTextColors) ? Pixel::RGBA8888 : Pixel::L8;
+
+  // Check the text direction
+  Toolkit::DevelText::TextDirection::Type textDirection = mController->GetTextDirection();
+
+  // Create a texture for the text without any styles
+  PixelData data = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_NO_STYLES, false, textPixelFormat);
+
+  // It may happen the image atlas can't handle a pixel data it exceeds the maximum size.
+  // In that case, create a texture. TODO: should tile the text.
+  unsigned int textureSetIndex = 0u;
+
+  AddTexture(textureSet, data, sampler, textureSetIndex);
+  ++textureSetIndex;
+
+  if(styleEnabled)
+  {
+    // Create RGBA texture for all the text styles (without the text itself)
+    PixelData styleData = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_NO_TEXT, false, Pixel::RGBA8888);
+
+    AddTexture(textureSet, styleData, sampler, textureSetIndex);
+    ++textureSetIndex;
+  }
+
+  if(containsColorGlyph && !hasMultipleTextColors)
+  {
+    // Create a L8 texture as a mask to avoid color glyphs (e.g. emojis) to be affected by text color animation
+    PixelData maskData = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_MASK, false, Pixel::L8);
+
+    AddTexture(textureSet, maskData, sampler, textureSetIndex);
+  }
+
+  return textureSet;
+}
+
+Shader TextVisual::GetTextShader(VisualFactoryCache& factoryCache, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled)
+{
+  Shader shader;
+
+  if(hasMultipleTextColors && !styleEnabled)
+  {
+    // We don't animate text color if the text contains multiple colors
+    shader = factoryCache.GetShader(VisualFactoryCache::TEXT_SHADER_MULTI_COLOR_TEXT);
+    if(!shader)
     {
-      GetOutlineProperties( mController, value, Text::EffectStyle::DEFAULT );
-      break;
+      shader = Shader::New(SHADER_TEXT_VISUAL_SHADER_VERT, SHADER_TEXT_VISUAL_MULTI_COLOR_TEXT_SHADER_FRAG);
+      shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+      factoryCache.SaveShader(VisualFactoryCache::TEXT_SHADER_MULTI_COLOR_TEXT, shader);
     }
-    case Toolkit::TextVisual::Property::BATCHING_ENABLED:
+  }
+  else if(hasMultipleTextColors && styleEnabled)
+  {
+    // We don't animate text color if the text contains multiple colors
+    shader = factoryCache.GetShader(VisualFactoryCache::TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE);
+    if(!shader)
     {
-      // TODO
-      break;
+      shader = Shader::New(SHADER_TEXT_VISUAL_SHADER_VERT, SHADER_TEXT_VISUAL_MULTI_COLOR_TEXT_WITH_STYLE_SHADER_FRAG);
+      shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+      factoryCache.SaveShader(VisualFactoryCache::TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE, shader);
     }
-    default:
+  }
+  else if(!hasMultipleTextColors && !containsColorGlyph && !styleEnabled)
+  {
+    shader = factoryCache.GetShader(VisualFactoryCache::TEXT_SHADER_SINGLE_COLOR_TEXT);
+    if(!shader)
     {
-      // Should not arrive here.
-      DALI_ASSERT_DEBUG( false );
+      shader = Shader::New(SHADER_TEXT_VISUAL_SHADER_VERT, SHADER_TEXT_VISUAL_SINGLE_COLOR_TEXT_SHADER_FRAG);
+      shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+      factoryCache.SaveShader(VisualFactoryCache::TEXT_SHADER_SINGLE_COLOR_TEXT, shader);
     }
   }
-
-  return value;
-}
-
-void TextVisual::RenderText()
-{
-  Actor self = mSelf.GetHandle();
-  if( !self )
+  else if(!hasMultipleTextColors && !containsColorGlyph && styleEnabled)
   {
-    // Nothing to do if the handle is not initialized.
-    return;
+    shader = factoryCache.GetShader(VisualFactoryCache::TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE);
+    if(!shader)
+    {
+      shader = Shader::New(SHADER_TEXT_VISUAL_SHADER_VERT, SHADER_TEXT_VISUAL_SINGLE_COLOR_TEXT_WITH_STYLE_SHADER_FRAG);
+      shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+      factoryCache.SaveShader(VisualFactoryCache::TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE, shader);
+    }
   }
-
-  Actor renderableActor;
-
-  if( mRenderer )
+  else if(!hasMultipleTextColors && containsColorGlyph && !styleEnabled)
   {
-    renderableActor = mRenderer->Render( mController->GetView(), Toolkit::DepthIndex::TEXT );
+    shader = factoryCache.GetShader(VisualFactoryCache::TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_EMOJI);
+    if(!shader)
+    {
+      shader = Shader::New(SHADER_TEXT_VISUAL_SHADER_VERT, SHADER_TEXT_VISUAL_SINGLE_COLOR_TEXT_WITH_EMOJI_SHADER_FRAG);
+      shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+      factoryCache.SaveShader(VisualFactoryCache::TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_EMOJI, shader);
+    }
   }
-
-  if( renderableActor != mRenderableActor )
+  else // if( !hasMultipleTextColors && containsColorGlyph && styleEnabled )
   {
-    UnparentAndReset( mRenderableActor );
-
-    if( renderableActor )
+    shader = factoryCache.GetShader(VisualFactoryCache::TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE_AND_EMOJI);
+    if(!shader)
     {
-      const Vector2& scrollOffset = mController->GetScrollPosition();
-      renderableActor.SetPosition( scrollOffset.x, scrollOffset.y );
-
-      self.Add( renderableActor );
+      shader = Shader::New(SHADER_TEXT_VISUAL_SHADER_VERT, SHADER_TEXT_VISUAL_SINGLE_COLOR_TEXT_WITH_STYLE_AND_EMOJI_SHADER_FRAG);
+      shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+      factoryCache.SaveShader(VisualFactoryCache::TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE_AND_EMOJI, shader);
     }
-    mRenderableActor = renderableActor;
   }
+
+  return shader;
 }
 
 } // namespace Internal