engine.SetCursorWidth( 0u ); // Do not layout space for the cursor.
}
-void TextVisual::DoSetOnStage( Actor& actor )
+void TextVisual::DoSetOnScene( Actor& actor )
{
mControl = actor;
mRendererList.clear();
}
-void TextVisual::DoSetOffStage( Actor& actor )
+void TextVisual::DoSetOffScene( Actor& actor )
{
RemoveRenderer( actor );