*
*/
+//EXTERNAL INCLUDES
+#include <dali/devel-api/object/weak-handle.h>
+
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/visuals/visual-impl.h>
-#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
struct NSVGimage;
* | url | STRING |
*
*/
-class SvgVisual: public Visual
+class SvgVisual: public Visual::Base
{
public:
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
*/
- SvgVisual( VisualFactoryCache& factoryCache, ImageAtlasManager& atlasManager );
+ SvgVisual( VisualFactoryCache& factoryCache );
+
+ /**
+ * @brief Constructor which creates the SVG Visual using the image URL.
+ *
+ * The visual will parse the SVG image once it is set.
+ * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] imageUrl The URL to svg resource to use
+ */
+ SvgVisual( VisualFactoryCache& factoryCache, const std::string& imageUrl, ImageDimensions size = ImageDimensions() );
/**
* @brief A reference counted object may only be deleted by calling Unreference().
public: // from Visual
/**
- * @copydoc Visual::GetNaturalSize
+ * @copydoc Visual::Base::GetNaturalSize
*/
virtual void GetNaturalSize( Vector2& naturalSize ) const;
/**
- * @copydoc Visual::SetSize
+ * @copydoc Visual::Base::SetSize
*/
virtual void SetSize( const Vector2& size );
/**
- * @copydoc Visual::CreatePropertyMap
+ * @copydoc Visual::Base::CreatePropertyMap
*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ /**
+ * @copydoc Visual::Base::DoSetProperty
+ */
+ virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
+
+ /**
+ * @copydoc Visual::Base::DoGetProperty
+ */
+ virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
+
protected:
/**
- * @copydoc Visual::DoInitialize
+ * @copydoc Visual::Base::DoInitialize
*/
virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
/**
- * @copydoc Visual::DoSetOnStage
+ * @copydoc Visual::Base::DoSetOnStage
*/
virtual void DoSetOnStage( Actor& actor );
/**
- * @copydoc Visual::DoSetOffStage
+ * @copydoc Visual::Base::DoSetOffStage
*/
virtual void DoSetOffStage( Actor& actor );
public:
/**
- * @brief Helper method to determine whether the url indicate that it is a svg image.
+ * @bried Apply the rasterized image to the visual.
*
- * @param [in] url The URL of the image file.
- * @return true if it is a svg image
+ * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
*/
- static bool IsSvgUrl( const std::string& url );
+ void ApplyRasterizedImage( PixelData rasterizedPixelData );
- /**
- * @brief Sets the svg image of this visual to the resource at imageUrl
- * The visual will parse the svg image once it is set.
- * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
- *
- * @param[in] imageUrl The URL to svg resource to use
- */
- void SetImage( const std::string& imageUrl, ImageDimensions size = ImageDimensions() );
+private:
/**
- * @bried Apply the rasterized image to the visual.
+ * @brief Parses the SVG Image from the set URL.
*
- * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
+ * @param[in] imageUrl The URL of the image to parse the SVG from.
+ * @param[in] size The required size of the SVG
*/
- void ApplyRasterizedImage( PixelData rasterizedPixelData );
+ void ParseFromUrl( const std::string& imageUrl, ImageDimensions size = ImageDimensions() );
-private:
/**
* @bried Rasterize the svg with the given size, and add it to the visual.
*
private:
Vector4 mAtlasRect;
- ImageAtlasManager& mAtlasManager;
std::string mImageUrl;
NSVGimage* mParsedImage;
+ WeakHandle<Actor> mPlacementActor;
};