#define DALI_TOOLKIT_INTERNAL_SVG_VISUAL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-//EXTERNAL INCLUDES
-#include <dali/devel-api/object/weak-handle.h>
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/intrusive-ptr.h>
+#include <dali/public-api/object/weak-handle.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-url.h>
struct NSVGimage;
namespace Internal
{
+class SvgVisual;
+typedef IntrusivePtr< SvgVisual > SvgVisualPtr;
+
/**
* The visual which renders a svg image
*
public:
/**
- * @brief Constructor.
+ * @brief Create the SVG Visual using the image URL.
+ *
+ * The visual will parse the SVG image once it is set.
+ * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] imageUrl The URL to svg resource to use
+ * @param[in] properties A Property::Map containing settings for this visual
+ * @return A smart-pointer to the newly allocated visual.
*/
- SvgVisual( VisualFactoryCache& factoryCache );
+ static SvgVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl, const Property::Map& properties );
/**
- * @brief A reference counted object may only be deleted by calling Unreference().
+ * @brief Create the SVG Visual using the image URL.
+ *
+ * The visual will parse the SVG image once it is set.
+ * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] imageUrl The URL to svg resource to use
+ * @return A smart-pointer to the newly allocated visual.
*/
- ~SvgVisual();
+ static SvgVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl );
public: // from Visual
/**
* @copydoc Visual::Base::GetNaturalSize
*/
- virtual void GetNaturalSize( Vector2& naturalSize ) const;
+ virtual void GetNaturalSize( Vector2& naturalSize );
/**
- * @copydoc Visual::Base::SetSize
+ * @copydoc Visual::Base::CreatePropertyMap
*/
- virtual void SetSize( const Vector2& size );
+ virtual void DoCreatePropertyMap( Property::Map& map ) const;
/**
- * @copydoc Visual::Base::CreatePropertyMap
+ * @copydoc Visual::Base::CreateInstancePropertyMap
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ virtual void DoCreateInstancePropertyMap( Property::Map& map ) const;
protected:
/**
- * @copydoc Visual::Base::DoInitialize
+ * @brief Constructor.
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ SvgVisual( VisualFactoryCache& factoryCache );
+
+ /**
+ * @brief A reference counted object may only be deleted by calling Unreference().
+ */
+ virtual ~SvgVisual();
+
+ /**
+ * @copydoc Visual::Base::DoSetProperties
+ */
+ virtual void DoSetProperties( const Property::Map& propertyMap );
/**
* @copydoc Visual::Base::DoSetOnStage
*/
virtual void DoSetOffStage( Actor& actor );
-public:
-
/**
- * @brief Sets the svg image of this visual to the resource at imageUrl
- * The visual will parse the svg image once it is set.
- * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
- *
- * @param[in] imageUrl The URL to svg resource to use
+ * @copydoc Visual::Base::OnSetTransform
*/
- void SetImage( const std::string& imageUrl, ImageDimensions size = ImageDimensions() );
+ virtual void OnSetTransform();
+
+public:
/**
* @bried Apply the rasterized image to the visual.
void ApplyRasterizedImage( PixelData rasterizedPixelData );
private:
+
+ /**
+ * @brief Parses the SVG Image from the set URL.
+ *
+ * @param[in] imageUrl The URL of the image to parse the SVG from.
+ */
+ void ParseFromUrl( const VisualUrl& imageUrl );
+
/**
* @bried Rasterize the svg with the given size, and add it to the visual.
*
*/
void AddRasterizationTask( const Vector2& size );
+ /**
+ * Helper method to set individual values by index key.
+ * @param[in] index The index key of the value
+ * @param[in] value The value
+ */
+ void DoSetProperty( Property::Index index, const Property::Value& value );
+
// Undefined
SvgVisual( const SvgVisual& svgRenderer );
private:
Vector4 mAtlasRect;
- std::string mImageUrl;
+ VisualUrl mImageUrl;
NSVGimage* mParsedImage;
WeakHandle<Actor> mPlacementActor;
-
+ Vector2 mVisualSize;
+ bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
};
} // namespace Internal