namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
class ImageVisualShaderFactory;
class SvgVisual;
-typedef IntrusivePtr< SvgVisual > SvgVisualPtr;
+typedef IntrusivePtr<SvgVisual> SvgVisualPtr;
/**
* The visual which renders a svg image
* | url | STRING |
*
*/
-class SvgVisual: public Visual::Base
+class SvgVisual : public Visual::Base
{
public:
-
/**
* @brief Create the SVG Visual using the image URL.
*
* @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static SvgVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties );
+ static SvgVisualPtr New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties);
/**
* @brief Create the SVG Visual using the image URL.
* @param[in] imageUrl The URL to svg resource to use
* @return A smart-pointer to the newly allocated visual.
*/
- static SvgVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl );
-
-public: // from Visual
+ static SvgVisualPtr New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl);
+public: // from Visual
/**
* @copydoc Visual::Base::GetNaturalSize
*/
- void GetNaturalSize( Vector2& naturalSize ) override;
+ void GetNaturalSize(Vector2& naturalSize) override;
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
- void DoCreatePropertyMap( Property::Map& map ) const override;
+ void DoCreatePropertyMap(Property::Map& map) const override;
/**
* @copydoc Visual::Base::CreateInstancePropertyMap
*/
- void DoCreateInstancePropertyMap( Property::Map& map ) const override;
+ void DoCreateInstancePropertyMap(Property::Map& map) const override;
protected:
-
/**
* @brief Constructor.
*
* @param[in] shaderFactory The ImageVisualShaderFactory object
* @param[in] imageUrl The URL to svg resource to use
*/
- SvgVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl );
+ SvgVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl);
/**
* @brief A reference counted object may only be deleted by calling Unreference().
/**
* @copydoc Visual::Base::DoSetProperties
*/
- void DoSetProperties( const Property::Map& propertyMap ) override;
+ void DoSetProperties(const Property::Map& propertyMap) override;
/**
* @copydoc Visual::Base::DoSetOnScene
*/
- void DoSetOnScene( Actor& actor ) override;
+ void DoSetOnScene(Actor& actor) override;
/**
* @copydoc Visual::Base::DoSetOffScene
*/
- void DoSetOffScene( Actor& actor ) override;
+ void DoSetOffScene(Actor& actor) override;
/**
* @copydoc Visual::Base::OnSetTransform
*/
bool IsResourceReady() const override;
-public:
+ /**
+ * @copydoc Visual::Base::UpdateShader
+ */
+ void UpdateShader() override;
+
+ /**
+ * @copydoc Visual::Base::GenerateShader
+ */
+ Shader GenerateShader() const override;
+public:
/**
* @bried Apply the rasterized image to the visual.
*
* @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
* @param[in] bool Whether the resource is loaded
*/
- void ApplyRasterizedImage( VectorImageRenderer vectorImage, PixelData rasterizedPixelData, bool isLoaded );
+ void ApplyRasterizedImage(VectorImageRenderer vectorImage, PixelData rasterizedPixelData, bool isLoaded);
private:
/**
*
* @param[in] size The target size of the SVG rasterization.
*/
- void AddRasterizationTask( const Vector2& size );
+ void AddRasterizationTask(const Vector2& size);
/**
* Helper method to set individual values by index key.
* @param[in] index The index key of the value
* @param[in] value The value
*/
- void DoSetProperty( Property::Index index, const Property::Value& value );
+ void DoSetProperty(Property::Index index, const Property::Value& value);
// Undefined
- SvgVisual( const SvgVisual& svgRenderer );
+ SvgVisual(const SvgVisual& svgRenderer);
// Undefined
- SvgVisual& operator=( const SvgVisual& svgRenderer );
+ SvgVisual& operator=(const SvgVisual& svgRenderer);
private:
ImageVisualShaderFactory& mImageVisualShaderFactory;
WeakHandle<Actor> mPlacementActor;
Vector2 mVisualSize;
bool mLoadFailed;
- bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
+ bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
};
} // namespace Internal