#define DALI_TOOLKIT_INTERNAL_SVG_VISUAL_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-url.h>
-struct NSVGimage;
-
namespace Dali
{
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
* @param[in] shaderFactory The ImageVisualShaderFactory object
+ * @param[in] imageUrl The URL to svg resource to use
*/
- SvgVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory );
+ SvgVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl );
/**
* @brief A reference counted object may only be deleted by calling Unreference().
virtual ~SvgVisual();
/**
+ * @copydoc Visual::Base::OnInitialize
+ */
+ void OnInitialize() override;
+
+ /**
* @copydoc Visual::Base::DoSetProperties
*/
void DoSetProperties( const Property::Map& propertyMap ) override;
/**
- * @copydoc Visual::Base::DoSetOnStage
+ * @copydoc Visual::Base::DoSetOnScene
*/
- void DoSetOnStage( Actor& actor ) override;
+ void DoSetOnScene( Actor& actor ) override;
/**
- * @copydoc Visual::Base::DoSetOffStage
+ * @copydoc Visual::Base::DoSetOffScene
*/
- void DoSetOffStage( Actor& actor ) override;
+ void DoSetOffScene( Actor& actor ) override;
/**
* @copydoc Visual::Base::OnSetTransform
*/
void OnSetTransform() override;
+ /**
+ * @copydoc Visual::Base::IsResourceReady
+ */
+ bool IsResourceReady() const override;
+
public:
/**
* @bried Apply the rasterized image to the visual.
*
+ * @param[in] vectorImage The data of vector image.
* @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
+ * @param[in] bool Whether the resource is loaded
*/
- void ApplyRasterizedImage( PixelData rasterizedPixelData );
+ void ApplyRasterizedImage( VectorImageRenderer vectorImage, PixelData rasterizedPixelData, bool isLoaded );
private:
-
/**
- * @brief Parses the SVG Image from the set URL.
- *
- * @param[in] imageUrl The URL of the image to parse the SVG from.
+ * @brief Load the SVG Image from the set URL.
*/
- void ParseFromUrl( const VisualUrl& imageUrl );
+ void Load();
/**
* @bried Rasterize the svg with the given size, and add it to the visual.
*/
void DoSetProperty( Property::Index index, const Property::Value& value );
-
// Undefined
SvgVisual( const SvgVisual& svgRenderer );
ImageVisualShaderFactory& mImageVisualShaderFactory;
Vector4 mAtlasRect;
VisualUrl mImageUrl;
- NSVGimage* mParsedImage;
+ VectorImageRenderer mVectorRenderer;
+ uint32_t mDefaultWidth;
+ uint32_t mDefaultHeight;
WeakHandle<Actor> mPlacementActor;
Vector2 mVisualSize;
+ bool mLoadFailed;
bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
};