*/
void DoCreateInstancePropertyMap(Property::Map& map) const override;
+ /**
+ * @copydoc Visual::Base::EnablePreMultipliedAlpha
+ */
+ void EnablePreMultipliedAlpha(bool preMultiplied) override;
+
protected:
/**
* @brief Constructor.
uint32_t mDefaultWidth;
uint32_t mDefaultHeight;
WeakHandle<Actor> mPlacementActor;
- Vector2 mVisualSize;
+ Vector2 mRasterizedSize;
bool mLoadFailed;
bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
};