Shader shader;
if(!mImpl->mCustomShader)
{
- shader = mImageVisualShaderFactory.GetShader(mFactoryCache, mAttemptAtlasing, true, IsRoundedCornerRequired());
+ shader = mImageVisualShaderFactory.GetShader(
+ mFactoryCache,
+ mAttemptAtlasing ? TextureAtlas::ENABLED : TextureAtlas::DISABLED,
+ DefaultTextureWrapMode::APPLY,
+ IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+ IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
+ );
}
else
{