/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/math/vector4.h>
#include <dali/devel-api/images/texture-set-image.h>
#include <dali/integration-api/debug.h>
+#include <dali/devel-api/adaptor-framework/file-loader.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/third-party/nanosvg/nanosvg.h>
#include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
-#include <dali-toolkit/internal/visuals/image/image-visual.h>
#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
-
+#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
namespace
{
const char * const UNITS("px");
+// property name
+const char * const IMAGE_ATLASING( "atlasing" );
+
const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
}
namespace Internal
{
-SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, const std::string& imageUrl, const Property::Map& properties )
+SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties )
{
- SvgVisualPtr svgVisual( new SvgVisual( factoryCache ) );
+ SvgVisualPtr svgVisual( new SvgVisual( factoryCache, shaderFactory ) );
svgVisual->ParseFromUrl( imageUrl );
svgVisual->SetProperties( properties );
return svgVisual;
}
-SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, const std::string& imageUrl )
+SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl )
{
- SvgVisualPtr svgVisual( new SvgVisual( factoryCache ) );
+ SvgVisualPtr svgVisual( new SvgVisual( factoryCache, shaderFactory ) );
svgVisual->ParseFromUrl( imageUrl );
return svgVisual;
}
-SvgVisual::SvgVisual( VisualFactoryCache& factoryCache )
-: Visual::Base( factoryCache ),
+SvgVisual::SvgVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory )
+: Visual::Base( factoryCache, Visual::FittingMode::FILL ),
+ mImageVisualShaderFactory( shaderFactory ),
mAtlasRect( FULL_TEXTURE_RECT ),
- mImageUrl(),
+ mImageUrl( ),
mParsedImage( NULL ),
mPlacementActor(),
- mVisualSize(Vector2::ZERO)
+ mVisualSize(Vector2::ZERO),
+ mAttemptAtlasing( false )
{
// the rasterized image is with pre-multiplied alpha format
mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
void SvgVisual::DoSetProperties( const Property::Map& propertyMap )
{
// url already passed in from constructor
+ for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter )
+ {
+ KeyValuePair keyValue = propertyMap.GetKeyValue( iter );
+ if( keyValue.first.type == Property::Key::INDEX )
+ {
+ DoSetProperty( keyValue.first.indexKey, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_ATLASING )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::ATLASING, keyValue.second );
+ }
+ }
+}
+
+void SvgVisual::DoSetProperty( Property::Index index, const Property::Value& value )
+{
+ switch( index )
+ {
+ case Toolkit::ImageVisual::Property::ATLASING:
+ {
+ value.Get( mAttemptAtlasing );
+ break;
+ }
+ }
}
void SvgVisual::DoSetOnStage( Actor& actor )
{
- Shader shader = ImageVisual::GetImageShader( mFactoryCache, true, true );
+ Shader shader;
+ if( !mImpl->mCustomShader )
+ {
+ shader = mImageVisualShaderFactory.GetShader( mFactoryCache, mAttemptAtlasing, true );
+ }
+ else
+ {
+ shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader,
+ mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource() : mImpl->mCustomShader->mFragmentShader,
+ mImpl->mCustomShader->mHints );
+
+ shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
+ }
+
Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
TextureSet textureSet = TextureSet::New();
mImpl->mRenderer = Renderer::New( geometry, shader );
// Hold the weak handle of the placement actor and delay the adding of renderer until the svg rasterization is finished.
mPlacementActor = actor;
+
+ // SVG visual needs it's size set before it can be rasterized hence set ResourceReady once on stage
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
}
void SvgVisual::DoSetOffStage( Actor& actor )
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
mPlacementActor.Reset();
+
+ // Reset the visual size to zero so that when adding the actor back to stage the SVG rasterization is forced
+ mVisualSize = Vector2::ZERO;
}
void SvgVisual::GetNaturalSize( Vector2& naturalSize )
void SvgVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
- if( !mImageUrl.empty() )
+ map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::SVG );
+ if( mImageUrl.IsValid() )
{
- map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl );
+ map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() );
+ map.Insert( Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing );
}
}
// Do nothing
}
-void SvgVisual::ParseFromUrl( const std::string& imageUrl )
+void SvgVisual::ParseFromUrl( const VisualUrl& imageUrl )
{
mImageUrl = imageUrl;
-
- Vector2 dpi = Stage::GetCurrent().GetDpi();
- float meanDpi = (dpi.height + dpi.width) * 0.5f;
- mParsedImage = nsvgParseFromFile( imageUrl.c_str(), UNITS, meanDpi );
+ if( mImageUrl.IsLocalResource() )
+ {
+ Vector2 dpi = Stage::GetCurrent().GetDpi();
+ float meanDpi = ( dpi.height + dpi.width ) * 0.5f;
+ Dali::Vector<char> buffer;
+ if ( Dali::FileLoader::ReadFile( mImageUrl.GetUrl(), buffer ) )
+ {
+ mParsedImage = nsvgParse( buffer.Begin(), UNITS, meanDpi );
+ }
+ }
}
void SvgVisual::AddRasterizationTask( const Vector2& size )
if( IsOnStage() )
{
TextureSet currentTextureSet = mImpl->mRenderer.GetTextures();
- if( mAtlasRect != FULL_TEXTURE_RECT )
+ if( mImpl->mFlags |= Impl::IS_ATLASING_APPLIED )
{
mFactoryCache.GetAtlasManager()->Remove( currentTextureSet, mAtlasRect );
}
- Vector4 atlasRect;
- TextureSet textureSet = mFactoryCache.GetAtlasManager()->Add(atlasRect, rasterizedPixelData );
- if( textureSet ) // atlasing
+ TextureSet textureSet;
+
+ if( mAttemptAtlasing && !mImpl->mCustomShader )
{
- if( textureSet != currentTextureSet )
+ Vector4 atlasRect;
+ textureSet = mFactoryCache.GetAtlasManager()->Add(atlasRect, rasterizedPixelData );
+ if( textureSet ) // atlasing
{
- mImpl->mRenderer.SetTextures( textureSet );
+ if( textureSet != currentTextureSet )
+ {
+ mImpl->mRenderer.SetTextures( textureSet );
+ }
+ mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
+ mAtlasRect = atlasRect;
+ mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
}
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
- mAtlasRect = atlasRect;
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
}
- else // no atlasing
+
+ if( !textureSet ) // no atlasing - mAttemptAtlasing is false or adding to atlas is failed
{
Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, Pixel::RGBA8888,
rasterizedPixelData.GetWidth(), rasterizedPixelData.GetHeight() );
// reset the weak handle so that the renderer only get added to actor once
mPlacementActor.Reset();
}
+
+ // Svg loaded and ready to display
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
}
}
mVisualSize = visualSize;
}
}
+
+ if(mImpl->mRenderer)
+ {
+ mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ }
}
} // namespace Internal