void SvgVisual::DoSetOffScene(Actor& actor)
{
- // Remove loading & rasterizing task
- if(mLoadingTask)
- {
- Dali::AsyncTaskManager::Get().RemoveTask(mLoadingTask);
- mLoadingTask.Reset();
- }
+ // Remove rasterizing task
if(mRasterizingTask)
{
Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask);
{
if(mImpl->mRenderer)
{
+ // Remove previous task
+ if(mRasterizingTask)
+ {
+ Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask);
+ mRasterizingTask.Reset();
+ }
+
unsigned int width = static_cast<unsigned int>(size.width);
unsigned int height = static_cast<unsigned int>(size.height);