/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
namespace
{
+const int CUSTOM_PROPERTY_COUNT(6); // atlas + corner/border
+
// property name
const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
mDefaultWidth(0),
mDefaultHeight(0),
mPlacementActor(),
- mVisualSize(Vector2::ZERO),
+ mRasterizedSize(Vector2::ZERO),
mLoadFailed(false),
mAttemptAtlasing(false)
{
void SvgVisual::OnInitialize()
{
- Shader shader = GenerateShader();
+ Shader shader = GenerateShader();
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
- mImpl->mRenderer = Renderer::New(geometry, shader);
+ mImpl->mRenderer = VisualRenderer::New(geometry, shader);
+ mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
}
void SvgVisual::DoSetProperties(const Property::Map& propertyMap)
mImpl->mRenderer.SetTextures(textureSet);
// Register transform properties
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
// Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
if(mLoadFailed)
{
- Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
- textureSet.SetTexture(0u, brokenImage);
-
+ Vector2 imageSize = Vector2::ZERO;
+ imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+ mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
actor.AddRenderer(mImpl->mRenderer);
ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
}
else
{
- // SVG visual needs it's size set before it can be rasterized hence set ResourceReady once on stage
- ResourceReady(Toolkit::Visual::ResourceStatus::READY);
+ if(mImpl->mEventObserver)
+ {
+ // SVG visual needs it's size set before it can be rasterized hence request relayout once on stage
+ mImpl->mEventObserver->RelayoutRequest(*this);
+ }
}
}
mPlacementActor.Reset();
// Reset the visual size to zero so that when adding the actor back to stage the SVG rasterization is forced
- mVisualSize = Vector2::ZERO;
+ mRasterizedSize = Vector2::ZERO;
}
void SvgVisual::GetNaturalSize(Vector2& naturalSize)
{
- naturalSize.x = mDefaultWidth;
- naturalSize.y = mDefaultHeight;
+ if(mLoadFailed && mImpl->mRenderer)
+ {
+ // Load failed, use broken image size
+ auto textureSet = mImpl->mRenderer.GetTextures();
+ if(textureSet && textureSet.GetTextureCount())
+ {
+ auto texture = textureSet.GetTexture(0);
+ if(texture)
+ {
+ naturalSize.x = texture.GetWidth();
+ naturalSize.y = texture.GetHeight();
+ return;
+ }
+ }
+ }
+ else
+ {
+ naturalSize.x = mDefaultWidth;
+ naturalSize.y = mDefaultHeight;
+ }
}
void SvgVisual::DoCreatePropertyMap(Property::Map& map) const
// Do nothing
}
+void SvgVisual::EnablePreMultipliedAlpha(bool preMultiplied)
+{
+ // Make always enable pre multiplied alpha whether preMultiplied value is false.
+ if(!preMultiplied)
+ {
+ DALI_LOG_WARNING("Note : SvgVisual cannot disable PreMultipliedAlpha\n");
+ }
+}
+
void SvgVisual::Load()
{
// load remote resource on svg rasterize thread.
{
if(isLoaded && rasterizedPixelData && IsOnScene())
{
+ if(mDefaultWidth == 0 || mDefaultHeight == 0)
+ {
+ mVectorRenderer.GetDefaultSize(mDefaultWidth, mDefaultHeight);
+ }
+
+ mRasterizedSize.x = static_cast<float>(rasterizedPixelData.GetWidth());
+ mRasterizedSize.y = static_cast<float>(rasterizedPixelData.GetHeight());
+
TextureSet currentTextureSet = mImpl->mRenderer.GetTextures();
if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED)
{
}
else if(!isLoaded || !rasterizedPixelData)
{
+ mLoadFailed = true;
+
Actor actor = mPlacementActor.GetHandle();
if(actor)
{
- TextureSet textureSet = mImpl->mRenderer.GetTextures();
-
- Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
- textureSet.SetTexture(0u, brokenImage);
-
+ Vector2 imageSize = Vector2::ZERO;
+ imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+ mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
actor.AddRenderer(mImpl->mRenderer);
}
if(IsOnScene() && !mLoadFailed)
{
- if(visualSize != mVisualSize)
+ if(visualSize != mRasterizedSize || mDefaultWidth == 0 || mDefaultHeight == 0)
{
AddRasterizationTask(visualSize);
- mVisualSize = visualSize;
+ mRasterizedSize = visualSize;
}
}
if(mImpl->mRenderer)
{
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
}
-bool SvgVisual::IsResourceReady() const
-{
- return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
- mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
-}
-
void SvgVisual::UpdateShader()
{
if(mImpl->mRenderer)
{
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
- mAttemptAtlasing ? TextureAtlas::ENABLED : TextureAtlas::DISABLED,
- DefaultTextureWrapMode::APPLY,
- IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
- IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
- );
+ ImageVisualShaderFeature::FeatureBuilder()
+ .EnableTextureAtlas(mAttemptAtlasing)
+ .EnableRoundedCorner(IsRoundedCornerRequired())
+ .EnableBorderline(IsBorderlineRequired()));
}
else
{