Merge "Remove Rasterize task when svg load failed" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / svg / svg-visual.cpp
index 733141a..3f280d1 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -21,6 +21,7 @@
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
+#include <dali-toolkit/internal/visuals/image-visual-shader-feature-builder.h>
 #include <dali-toolkit/internal/visuals/svg/svg-task.h>
 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
@@ -81,6 +82,17 @@ SvgVisual::SvgVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory&
 
 SvgVisual::~SvgVisual()
 {
+  if(Stage::IsInstalled())
+  {
+    if(mLoadingTask)
+    {
+      Dali::AsyncTaskManager::Get().RemoveTask(mLoadingTask);
+    }
+    if(mRasterizingTask)
+    {
+      Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask);
+    }
+  }
 }
 
 void SvgVisual::OnInitialize()
@@ -98,6 +110,11 @@ void SvgVisual::OnInitialize()
   if(IsSynchronousLoadingRequired() && mImageUrl.IsLocalResource())
   {
     mLoadingTask->Process();
+    if(!mLoadingTask->HasSucceeded())
+    {
+      mLoadFailed = true;
+    }
+    mLoadingTask.Reset(); // We don't need it anymore.
   }
   else
   {
@@ -218,11 +235,12 @@ void SvgVisual::DoSetOnScene(Actor& actor)
 
 void SvgVisual::DoSetOffScene(Actor& actor)
 {
-  // Remove loading & rasterizing task
-  Dali::AsyncTaskManager::Get().RemoveTask(mLoadingTask);
-  Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask);
-  mLoadingTask.Reset();
-  mRasterizingTask.Reset();
+  // Remove rasterizing task
+  if(mRasterizingTask)
+  {
+    Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask);
+    mRasterizingTask.Reset();
+  }
 
   actor.RemoveRenderer(mImpl->mRenderer);
   mPlacementActor.Reset();
@@ -292,6 +310,13 @@ void SvgVisual::AddRasterizationTask(const Vector2& size)
 {
   if(mImpl->mRenderer)
   {
+    // Remove previous task
+    if(mRasterizingTask)
+    {
+      Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask);
+      mRasterizingTask.Reset();
+    }
+
     unsigned int width  = static_cast<unsigned int>(size.width);
     unsigned int height = static_cast<unsigned int>(size.height);
 
@@ -301,6 +326,7 @@ void SvgVisual::AddRasterizationTask(const Vector2& size)
     {
       mRasterizingTask->Process();
       ApplyRasterizedImage(mRasterizingTask);
+      mRasterizingTask.Reset(); // We don't need it anymore.
     }
     else
     {
@@ -311,6 +337,8 @@ void SvgVisual::AddRasterizationTask(const Vector2& size)
 
 void SvgVisual::ApplyRasterizedImage(SvgTaskPtr task)
 {
+  SvgVisualPtr self = this; // Keep reference until this API finished
+
   if(task->HasSucceeded())
   {
     PixelData rasterizedPixelData = task->GetPixelData();
@@ -319,6 +347,16 @@ void SvgVisual::ApplyRasterizedImage(SvgTaskPtr task)
       task->GetRenderer().GetDefaultSize(mDefaultWidth, mDefaultHeight);
     }
 
+    // We don't need to keep tasks anymore. reset now.
+    if(task == mLoadingTask)
+    {
+      mLoadingTask.Reset();
+    }
+    if(task == mRasterizingTask)
+    {
+      mRasterizingTask.Reset();
+    }
+
     // Rasterization success
     if(rasterizedPixelData && IsOnScene())
     {
@@ -391,6 +429,19 @@ void SvgVisual::ApplyRasterizedImage(SvgTaskPtr task)
   {
     mLoadFailed = true;
 
+    // Remove rasterizing task if we requested before.
+    if(mRasterizingTask)
+    {
+      Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask);
+      mRasterizingTask.Reset();
+    }
+
+    // We don't need to keep tasks anymore. reset now.
+    if(task == mLoadingTask)
+    {
+      mLoadingTask.Reset();
+    }
+
     Actor actor = mPlacementActor.GetHandle();
     if(actor)
     {
@@ -449,7 +500,7 @@ Shader SvgVisual::GenerateShader() const
   {
     shader = mImageVisualShaderFactory.GetShader(
       mFactoryCache,
-      ImageVisualShaderFeature::FeatureBuilder()
+      ImageVisualShaderFeatureBuilder()
         .EnableTextureAtlas(mAttemptAtlasing)
         .EnableRoundedCorner(IsRoundedCornerRequired())
         .EnableBorderline(IsBorderlineRequired()));