#define DALI_TOOLKIT_INTERNAL_PRIMITIVE_VISUAL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/intrusive-ptr.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/visuals/primitive-visual-properties.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
namespace Dali
namespace Internal
{
+class PrimitiveVisual;
+typedef IntrusivePtr< PrimitiveVisual > PrimitiveVisualPtr;
+
/**
* The visual which renders a simple 3D shape to the control's quad
*
* | %Property Name | Type | Shapes Affected |
* |-------------------|-------------|------------------------------------------|
* | shapeColor | VECTOR4 | all |
- * | slices | INTEGER | sphere, cone, conical frustrum, cylinder |
+ * | slices | INTEGER | sphere, cone, conical frustum, cylinder |
* | stacks | INTEGER | sphere |
- * | scaleTopRadius | FLOAT | conical frustrum |
- * | scaleBottomRadius | FLOAT | cone, conical frustrum |
- * | scaleHeight | FLOAT | cone, conical frustrum, cylinder |
+ * | scaleTopRadius | FLOAT | conical frustum |
+ * | scaleBottomRadius | FLOAT | cone, conical frustum |
+ * | scaleHeight | FLOAT | cone, conical frustum, cylinder |
* | scaleRadius | FLOAT | cylinder |
* | scaleDimensions | VECTOR3 | cube, octahedron, bevelled cube |
* | bevelPercentage | FLOAT | bevelled cube |
public:
/**
- * @brief Constructor.
+ * @brief Create a new primitive visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
+ * @return A smart-pointer to the newly allocated visual.
*/
- PrimitiveVisual( VisualFactoryCache& factoryCache );
+ static PrimitiveVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
+
+public: // from Visual
/**
- * @brief A reference counted object may only be deleted by calling Unreference().
+ * @copydoc Visual::Base::GetNaturalSize
*/
- virtual ~PrimitiveVisual();
-
-public: // from Visual
+ void GetNaturalSize( Vector2& naturalSize ) override;
/**
- * @copydoc Visual::SetSize
+ * @copydoc Visual::Base::CreatePropertyMap
*/
- virtual void SetSize( const Vector2& size );
+ void DoCreatePropertyMap( Property::Map& map ) const override;
/**
- * @copydoc Visual::SetClipRect
+ * @copydoc Visual::Base::CreateInstancePropertyMap
*/
- virtual void SetClipRect( const Rect<int>& clipRect );
+ void DoCreateInstancePropertyMap( Property::Map& map ) const override;
+
+protected:
/**
- * @copydoc Visual::SetOffset
+ * @brief Constructor.
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
*/
- virtual void SetOffset( const Vector2& offset );
+ PrimitiveVisual( VisualFactoryCache& factoryCache );
/**
- * @copydoc Visual::CreatePropertyMap
+ * @brief A reference counted object may only be deleted by calling Unreference().
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ virtual ~PrimitiveVisual();
-protected:
+ /**
+ * @copydoc Visual::Base::DoSetProperties
+ */
+ void DoSetProperties( const Property::Map& propertyMap ) override;
/**
- * @copydoc Visual::DoInitialize
+ * @copydoc Visual::Base::DoSetOnScene
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ void DoSetOnScene( Actor& actor ) override;
/**
- * @copydoc Visual::DoSetOnStage
+ * @copydoc Visual::Base::OnSetTransform
*/
- virtual void DoSetOnStage( Actor& actor );
+ void OnSetTransform() override;
private:
- enum PrimitiveType
- {
- SPHERE,
- CONE,
- CONICAL_FRUSTRUM,
- CYLINDER,
- CUBE,
- OCTAHEDRON,
- BEVELLED_CUBE
- };
-
//Simple struct to store the position and normal of a single vertex.
struct Vertex
{
Shader mShader;
Geometry mGeometry;
- std::string mShape; //Shape to render, as string.
- Vector4 mColor; //Color of shape.
Vector3 mObjectDimensions; //Dimensions of shape, scaled to be between 0.0 and 1.0.
Vector3 mSceneCenter;
int mSlices; ///< Number of slices to use when creating certain objects.
int mStacks; ///< Number of stacks to use when creating certain objects.
- PrimitiveType mPrimitiveType; //Shape to render, as enum.
+ Toolkit::PrimitiveVisual::Shape::Type mPrimitiveType; //Shape to render, as enum.
};
} // namespace Internal