* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/intrusive-ptr.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/primitive-visual-properties.h>
namespace Internal
{
+class PrimitiveVisual;
+typedef IntrusivePtr< PrimitiveVisual > PrimitiveVisualPtr;
+
/**
* The visual which renders a simple 3D shape to the control's quad
*
public:
/**
- * @brief Constructor.
+ * @brief Create a new primitive visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
+ * @return A smart-pointer to the newly allocated visual.
*/
- PrimitiveVisual( VisualFactoryCache& factoryCache );
-
- /**
- * @brief A reference counted object may only be deleted by calling Unreference().
- */
- virtual ~PrimitiveVisual();
+ static PrimitiveVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
public: // from Visual
/**
- * @copydoc Visual::SetSize
+ * @copydoc Visual::Base::GetNaturalSize
*/
- virtual void SetSize( const Vector2& size );
+ virtual void GetNaturalSize( Vector2& naturalSize );
/**
- * @copydoc Visual::GetNaturalSize
+ * @copydoc Visual::Base::CreatePropertyMap
*/
- virtual void GetNaturalSize( Vector2& naturalSize ) const;
+ virtual void DoCreatePropertyMap( Property::Map& map ) const;
+
+protected:
/**
- * @copydoc Visual::CreatePropertyMap
+ * @brief Constructor.
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ PrimitiveVisual( VisualFactoryCache& factoryCache );
-protected:
+ /**
+ * @brief A reference counted object may only be deleted by calling Unreference().
+ */
+ virtual ~PrimitiveVisual();
/**
- * @copydoc Visual::DoInitialize
+ * @copydoc Visual::Base::DoSetProperties
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ virtual void DoSetProperties( const Property::Map& propertyMap );
/**
- * @copydoc Visual::DoSetOnStage
+ * @copydoc Visual::Base::DoSetOnStage
*/
virtual void DoSetOnStage( Actor& actor );
+ /**
+ * @copydoc Visual::Base::OnSetTransform
+ */
+ virtual void OnSetTransform();
+
private:
//Simple struct to store the position and normal of a single vertex.