*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ /**
+ * @copydoc Visual::Base::CreateInstancePropertyMap
+ */
+ virtual void DoCreateInstancePropertyMap( Property::Map& map ) const;
+
protected:
/**
Shader mShader;
Geometry mGeometry;
- Vector4 mColor; //Color of shape.
Vector3 mObjectDimensions; //Dimensions of shape, scaled to be between 0.0 and 1.0.
Vector3 mSceneCenter;