InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
+
+ // Primitive generated and ready to display
+ ResourceReady();
}
void PrimitiveVisual::DoCreatePropertyMap( Property::Map& map ) const
map.Insert( Toolkit::PrimitiveVisual::Property::LIGHT_POSITION, mLightPosition );
}
+void PrimitiveVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ // Do nothing
+}
+
void PrimitiveVisual::OnSetTransform()
{
if( mImpl->mRenderer )