// EXTERNAL INCLUDES
#include <dali/integration-api/debug.h>
-#include <dali/public-api/common/stage.h>
+#include <dali/devel-api/common/stage.h>
#include <dali/public-api/common/constants.h>
-#include <dali/devel-api/object/handle-devel.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/scripting/scripting.h>
naturalSize.y = mObjectDimensions.y;
}
-void PrimitiveVisual::DoSetOnStage( Actor& actor )
+void PrimitiveVisual::DoSetOnScene( Actor& actor )
{
InitializeRenderer();
// Register transform properties
mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
- mImpl->mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::PrimitiveVisual::Property::MIX_COLOR, MIX_COLOR, Vector3(mImpl->mMixColor) );
+ mImpl->mMixColorIndex = mImpl->mRenderer.RegisterProperty( Toolkit::PrimitiveVisual::Property::MIX_COLOR, MIX_COLOR, Vector3(mImpl->mMixColor) );
}
void PrimitiveVisual::UpdateShaderUniforms()
Property::Map vertexFormat;
vertexFormat[POSITION] = Property::VECTOR3;
vertexFormat[NORMAL] = Property::VECTOR3;
- PropertyBuffer surfaceVertices = PropertyBuffer::New( vertexFormat );
+ VertexBuffer surfaceVertices = VertexBuffer::New( vertexFormat );
surfaceVertices.SetData( &vertices[0], vertices.Size() );
mGeometry.AddVertexBuffer( surfaceVertices );