// EXTERNAL INCLUDES
#include <string>
#include <dali/public-api/rendering/texture-set.h>
-#include <dali/public-api/math/uint-16-pair.h>
#include <dali/devel-api/common/owner-container.h>
#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
-// INTERNAL HEADERS
+// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
+#include <dali-toolkit/devel-api/utility/npatch-utilities.h>
namespace Dali
{
namespace Internal
{
-namespace NPatchBuffer
-{
-
-void GetRedOffsetAndMask( Dali::Pixel::Format pixelFormat, int& byteOffset, int& bitMask );
-
-} // namespace NPatchBuffer
-
/**
* The manager for loading Npatch textures.
* It caches them internally for better performance; i.e. to avoid loading and
{
public:
- typedef Dali::Vector< Uint16Pair > StretchRanges;
-
enum
{
UNINITIALIZED_ID = 0 ///< uninitialised id, use to initialize ids
croppedWidth( 0 ),
croppedHeight( 0 ),
border( 0, 0, 0, 0 ),
- loadCompleted( false )
+ loadCompleted( false ),
+ renderingMap{ nullptr }
{}
- std::string url; ///< Url of the N-Patch
- TextureSet textureSet; ///< Texture containing the cropped image
- StretchRanges stretchPixelsX; ///< X stretch pixels
- StretchRanges stretchPixelsY; ///< Y stretch pixels
- std::size_t hash; ///< Hash code for the Url
- uint32_t croppedWidth; ///< Width of the cropped middle part of N-patch
- uint32_t croppedHeight; ///< Height of the cropped middle part of N-patch
- Rect< int > border; ///< The size of the border
- bool loadCompleted; ///< True if the data loading is completed
+ ~Data();
+
+ std::string url; ///< Url of the N-Patch
+ TextureSet textureSet; ///< Texture containing the cropped image
+ NPatchUtility::StretchRanges stretchPixelsX; ///< X stretch pixels
+ NPatchUtility::StretchRanges stretchPixelsY; ///< Y stretch pixels
+ std::size_t hash; ///< Hash code for the Url
+ uint32_t croppedWidth; ///< Width of the cropped middle part of N-patch
+ uint32_t croppedHeight; ///< Height of the cropped middle part of N-patch
+ Rect< int > border; ///< The size of the border
+ bool loadCompleted; ///< True if the data loading is completed
+ void* renderingMap; ///< NPatch rendering data
};
public: