#define DALI_TOOLKIT_NPATCH_DATA_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/utility/npatch-utilities.h>
-#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
+#include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
+#include <dali-toolkit/internal/visuals/visual-url.h>
namespace Dali
{
*
* @param [in] url NPatch image url
*/
- void SetUrl(const std::string url);
+ void SetUrl(const VisualUrl& url);
/**
* @brief Retrieve the image url.
*
* @return Return the image url.
*/
- std::string GetUrl() const;
+ VisualUrl GetUrl() const;
/**
* @brief Set texture set on the cache data
private:
/**
- * @copydoc TextureUploadObserver::UploadCompleted
- *
- * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
- * This callback is the place to add the renderer as it would be called once the loading is finished.
- */
- void UploadComplete(bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied) override
- {
- }
-
- /**
* @copydoc TextureUploadObserver::LoadComplete
*
* To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
* This callback is the place to add the renderer as it would be called once the loading is finished.
*/
- void LoadComplete(bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied) override;
+ void LoadComplete(bool loadSuccess, TextureInformation textureInformation) override;
private:
using ObserverListType = Dali::Vector<TextureUploadObserver*>;
NPatchDataId mId;
ObserverListType mObserverList; ///< Container used to store all observer clients of this Texture
- std::string mUrl; ///< Url of the N-Patch
+ VisualUrl mUrl; ///< Url of the N-Patch
TextureSet mTextureSet; ///< Texture containing the cropped image
NPatchUtility::StretchRanges mStretchPixelsX; ///< X stretch pixels
NPatchUtility::StretchRanges mStretchPixelsY; ///< Y stretch pixels