*/
enum class LoadingState
{
- LOADING = 0, ///< NPatch is on loading.
- LOAD_COMPLETE, ///< NPatch loading is completed successfully.
- LOAD_FAILED ///< NPatch loading is failed.
+ NOT_STARTED = 0, ///< NPatch loading is not started yet.
+ LOADING, ///< NPatch is on loading.
+ LOAD_COMPLETE, ///< NPatch loading is completed successfully.
+ LOAD_FAILED ///< NPatch loading is failed.
};
public:
*/
void SetLoadedNPatchData(Devel::PixelBuffer& pixelBuffer, bool preMultiplied);
+ /**
+ * @brief Send LoadComplete notify with current setuped NPatchData
+ *
+ * @param [in] observer observer who will be got LoadComplete notify
+ * @param [in] loadSuccess whether the image load success or not.
+ */
+ void NotifyObserver(TextureUploadObserver* observer, const bool& loadSuccess);
+
private:
/**
* @copydoc TextureUploadObserver::LoadComplete