TextureUploadObserver::ReturnType::TEXTURE,
static_cast<TextureManager::TextureId>(mId), ///< Note : until end of NPatchLoader::Load, npatch-visual don't know the id of data.
mTextureSet,
- false, // UseAtlas
- Vector4(), // AtlasRect
+ mUrl.GetUrl(),
mPreMultiplyOnLoad));
}