#define DALI_TOOLKIT_INTERNAL_N_PATCH_VISUAL_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/public-api/common/intrusive-ptr.h>
-#include <dali/public-api/images/image.h>
#include <dali/public-api/images/image-operations.h>
-#include <dali/devel-api/images/nine-patch-image.h>
#include <dali/public-api/rendering/geometry.h>
#include <dali/public-api/rendering/sampler.h>
#include <dali/public-api/rendering/shader.h>
+#include <dali/public-api/object/weak-handle.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/internal/visuals/texture-upload-observer.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-url.h>
* | auxiliaryImage | STRING |
* | auxiliaryImageAlpha | FLOAT |
*/
-class NPatchVisual: public Visual::Base
+class NPatchVisual: public Visual::Base, public TextureUploadObserver
{
public:
*/
static NPatchVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl );
- /**
- * @brief Create an N-patch visual with a NinePatchImage resource.
- *
- * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
- * @param[in] image The NinePatchImage to use
- */
- static NPatchVisualPtr New( VisualFactoryCache& factoryCache, NinePatchImage image );
-
public: // from Visual
/**
* @copydoc Visual::Base::GetNaturalSize
*/
- virtual void GetNaturalSize( Vector2& naturalSize );
+ void GetNaturalSize( Vector2& naturalSize ) override;
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ void DoCreatePropertyMap( Property::Map& map ) const override;
/**
* @copydoc Visual::Base::CreateInstancePropertyMap
*/
- virtual void DoCreateInstancePropertyMap( Property::Map& map ) const;
+ void DoCreateInstancePropertyMap( Property::Map& map ) const override;
protected:
/**
* @copydoc Visual::Base::DoSetProperties
*/
- virtual void DoSetProperties( const Property::Map& propertyMap );
+ void DoSetProperties( const Property::Map& propertyMap ) override;
/**
* @copydoc Visual::Base::DoSetOnStage
*/
- virtual void DoSetOnStage( Actor& actor );
+ void DoSetOnStage( Actor& actor ) override;
/**
* @copydoc Visual::Base::DoSetOffStage
*/
- virtual void DoSetOffStage( Actor& actor );
+ void DoSetOffStage( Actor& actor ) override;
/**
* @copydoc Visual::Base::OnSetTransform
*/
- virtual void OnSetTransform();
+ void OnSetTransform() override;
private:
*/
Geometry CreateBorderGeometry( Uint16Pair gridSize );
+ /**
+ * @brief Creates a renderer by using loaded resource.
+ */
+ void SetResource();
+
+private:
+
+ /**
+ * @copydoc TextureUploadObserver::UploadCompleted
+ *
+ * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
+ * This callback is the place to add the renderer as it would be called once the loading is finished.
+ */
+ void UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied ) override {}
+
+ /**
+ * @copydoc TextureUploadObserver::LoadComplete
+ *
+ * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
+ * This callback is the place to add the renderer as it would be called once the loading is finished.
+ */
+ void LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) override;
+
private:
+ WeakHandle<Actor> mPlacementActor; ///< Weakhandle to contain Actor during texture loading
NPatchLoader& mLoader; ///< reference to N patch loader for fast access
VisualUrl mImageUrl; ///< The url to the N patch to load
VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch