namespace
{
-const char * const BORDER_ONLY( "borderOnly" );
-const char * const BORDER( "border" );
-const char * const AUXILIARY_IMAGE_NAME( "auxiliaryImage" );
-const char * const AUXILIARY_IMAGE_ALPHA_NAME( "auxiliaryImageAlpha" );
-const char * const SYNCHRONOUS_LOADING( "synchronousLoading" );
-
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
varying mediump vec2 vTexCoord;\n
void NPatchVisual::SetResource()
{
const NPatchLoader::Data* data;
- if( mLoader.GetNPatchData( mId, data ) )
+ if( mImpl->mRenderer && mLoader.GetNPatchData( mId, data ) )
{
Geometry geometry = CreateGeometry();
Shader shader = CreateShader();