#include "npatch-visual.h"
// EXTERNAL INCLUDES
-#include <dali/public-api/images/buffer-image.h>
-#include <dali/public-api/images/resource-image.h>
-#include <dali/devel-api/object/handle-devel.h>
-#include <dali/devel-api/images/texture-set-image.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/integration-api/debug.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/visuals/rendering-addon.h>
namespace Dali
{
{
Property::Map vertexFormat;
vertexFormat[ "aPosition" ] = Property::VECTOR2;
- PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
+ VertexBuffer vertexBuffer = VertexBuffer::New( vertexFormat );
if( vertices.Size() > 0 )
{
- vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
+ vertexBuffer.SetData( &vertices[ 0 ], vertices.Size() );
}
// Create the geometry object
Geometry geometry = Geometry::New();
- geometry.AddVertexBuffer( vertexPropertyBuffer );
+ geometry.AddVertexBuffer( vertexBuffer );
if( indices.Size() > 0 )
{
geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
vertices.PushBack( Vector2( x, y ) );
}
-void RegisterStretchProperties( Renderer& renderer, const char * uniformName, const NPatchLoader::StretchRanges& stretchPixels, uint16_t imageExtent)
+void RegisterStretchProperties( Renderer& renderer, const char * uniformName, const NPatchUtility::StretchRanges& stretchPixels, uint16_t imageExtent)
{
uint16_t prevEnd = 0;
uint16_t prevFix = 0;
uint16_t prevStretch = 0;
unsigned int i = 1;
- for( NPatchLoader::StretchRanges::ConstIterator it = stretchPixels.Begin(); it != stretchPixels.End(); ++it, ++i )
+ for( NPatchUtility::StretchRanges::ConstIterator it = stretchPixels.Begin(); it != stretchPixels.End(); ++it, ++i )
{
uint16_t start = it->GetX();
uint16_t end = it->GetY();
}
}
-void NPatchVisual::DoSetOnStage( Actor& actor )
+void NPatchVisual::DoSetOnScene( Actor& actor )
{
// load when first go on stage
LoadImages();
mPlacementActor = actor;
if( data->loadCompleted )
{
+ if( RenderingAddOn::Get().IsValid() )
+ {
+ RenderingAddOn::Get().SubmitRenderTask( mImpl->mRenderer, data->renderingMap );
+ }
+
ApplyTextureAndUniforms();
actor.AddRenderer( mImpl->mRenderer );
mPlacementActor.Reset();
}
}
-void NPatchVisual::DoSetOffStage( Actor& actor )
+void NPatchVisual::DoSetOffScene( Actor& actor )
{
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
void NPatchVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
+ bool sync = IsSynchronousLoadingRequired();
+ map.Insert( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync );
map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::N_PATCH );
map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() );
map.Insert( Toolkit::ImageVisual::Property::BORDER_ONLY, mBorderOnly );
}
NPatchVisual::NPatchVisual( VisualFactoryCache& factoryCache )
-: Visual::Base( factoryCache, Visual::FittingMode::FILL ),
+: Visual::Base( factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::N_PATCH ),
mPlacementActor(),
mLoader( factoryCache.GetNPatchLoader() ),
mImageUrl(),
}
else
{
- geometry = GetNinePatchGeometry( VisualFactoryCache::NINE_PATCH_GEOMETRY );
+ if( data->renderingMap )
+ {
+ uint32_t elementCount[2];
+ geometry = RenderingAddOn::Get().CreateGeometryGrid(data->renderingMap, Uint16Pair(3, 3), elementCount );
+ if( mImpl->mRenderer )
+ {
+ RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->renderingMap);
+ }
+ }
+ else
+ {
+ geometry = GetNinePatchGeometry( VisualFactoryCache::NINE_PATCH_GEOMETRY );
+ }
}
}
else if( data->stretchPixelsX.Size() > 0 || data->stretchPixelsY.Size() > 0)
{
Uint16Pair gridSize( 2 * data->stretchPixelsX.Size() + 1, 2 * data->stretchPixelsY.Size() + 1 );
- geometry = !mBorderOnly ? CreateGridGeometry( gridSize ) : CreateBorderGeometry( gridSize );
+ if( !data->renderingMap )
+ {
+ geometry = !mBorderOnly ? CreateGridGeometry( gridSize ) : CreateBorderGeometry( gridSize );
+ }
+ else
+ {
+ uint32_t elementCount[2];
+ geometry = !mBorderOnly ?
+ RenderingAddOn::Get().CreateGeometryGrid(data->renderingMap, gridSize, elementCount ) : CreateBorderGeometry(gridSize );
+ if( mImpl->mRenderer )
+ {
+ RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->renderingMap);
+ }
+ }
}
}
else
const NPatchLoader::Data* data;
// 0 is either no data (load failed?) or no stretch regions on image
// for both cases we use the default shader
- NPatchLoader::StretchRanges::SizeType xStretchCount = 0;
- NPatchLoader::StretchRanges::SizeType yStretchCount = 0;
+ NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
+ NPatchUtility::StretchRanges::SizeType yStretchCount = 0;
auto fragmentShader = mAuxiliaryPixelBuffer ? FRAGMENT_MASK_SHADER
: FRAGMENT_SHADER;
DALI_LOG_ERROR("The N patch image '%s' is not a valid N patch image\n", mImageUrl.GetUrl().c_str() );
textureSet = TextureSet::New();
- Image croppedImage = mFactoryCache.GetBrokenVisualImage();
- TextureSetImage( textureSet, 0u, croppedImage );
+ Texture croppedImage = mFactoryCache.GetBrokenVisualImage();
+ textureSet.SetTexture( 0u, croppedImage );
mImpl->mRenderer.RegisterProperty( "uFixed[0]", Vector2::ZERO );
mImpl->mRenderer.RegisterProperty( "uFixed[1]", Vector2::ZERO );
mImpl->mRenderer.RegisterProperty( "uFixed[2]", Vector2::ZERO );
auxiliaryPixelData.GetHeight() );
texture.Upload( auxiliaryPixelData );
textureSet.SetTexture( 1, texture );
- DevelHandle::RegisterProperty( mImpl->mRenderer, DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA,
- AUXILIARY_IMAGE_ALPHA_NAME, mAuxiliaryImageAlpha );
+ mImpl->mRenderer.RegisterProperty( DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA,
+ AUXILIARY_IMAGE_ALPHA_NAME, mAuxiliaryImageAlpha );
}
mImpl->mRenderer.SetTextures( textureSet );