namespace
{
-const char * const BORDER_ONLY( "borderOnly" );
-const char * const BORDER( "border" );
-const char * const AUXILIARY_IMAGE_NAME( "auxiliaryImage" );
-const char * const AUXILIARY_IMAGE_ALPHA_NAME( "auxiliaryImageAlpha" );
-
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vMaskTexCoord;\n
- uniform mediump mat4 uMvpMatrix;\n
+ uniform highp mat4 uMvpMatrix;\n
uniform mediump vec3 uSize;\n
uniform mediump vec2 uNinePatchFactorsX[ FACTOR_SIZE_X ];\n
uniform mediump vec2 uNinePatchFactorsY[ FACTOR_SIZE_Y ];\n
attribute mediump vec2 aPosition;\n
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vMaskTexCoord;\n
- uniform mediump mat4 uModelMatrix;\n
- uniform mediump mat4 uMvpMatrix;\n
+ uniform highp mat4 uMvpMatrix;\n
uniform mediump vec3 uSize;\n
uniform mediump vec2 uFixed[ 3 ];\n
uniform mediump vec2 uStretchTotal;\n