#include "npatch-visual.h"
// EXTERNAL INCLUDES
-#include <dali/devel-api/object/handle-devel.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/integration-api/debug.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/visuals/rendering-addon.h>
namespace Dali
{
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vMaskTexCoord;\n
uniform highp mat4 uMvpMatrix;\n
- uniform mediump vec3 uSize;\n
+ uniform highp vec3 uSize;\n
uniform mediump vec2 uNinePatchFactorsX[ FACTOR_SIZE_X ];\n
uniform mediump vec2 uNinePatchFactorsY[ FACTOR_SIZE_Y ];\n
\n
// Visual size and offset
uniform mediump vec2 offset;\n
- uniform mediump vec2 size;\n
+ uniform highp vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
varying mediump vec2 vTexCoord;\n
varying mediump vec2 vMaskTexCoord;\n
uniform highp mat4 uMvpMatrix;\n
- uniform mediump vec3 uSize;\n
+ uniform highp vec3 uSize;\n
uniform mediump vec2 uFixed[ 3 ];\n
uniform mediump vec2 uStretchTotal;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
- uniform mediump vec2 size;\n
+ uniform highp vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
{
Property::Map vertexFormat;
vertexFormat[ "aPosition" ] = Property::VECTOR2;
- PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
+ VertexBuffer vertexBuffer = VertexBuffer::New( vertexFormat );
if( vertices.Size() > 0 )
{
- vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
+ vertexBuffer.SetData( &vertices[ 0 ], vertices.Size() );
}
// Create the geometry object
Geometry geometry = Geometry::New();
- geometry.AddVertexBuffer( vertexPropertyBuffer );
+ geometry.AddVertexBuffer( vertexBuffer );
if( indices.Size() > 0 )
{
geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
}
}
-void NPatchVisual::DoSetOnStage( Actor& actor )
+void NPatchVisual::DoSetOnScene( Actor& actor )
{
// load when first go on stage
LoadImages();
mPlacementActor = actor;
if( data->loadCompleted )
{
+ if( RenderingAddOn::Get().IsValid() )
+ {
+ RenderingAddOn::Get().SubmitRenderTask( mImpl->mRenderer, data->renderingMap );
+ }
+
ApplyTextureAndUniforms();
actor.AddRenderer( mImpl->mRenderer );
mPlacementActor.Reset();
}
}
-void NPatchVisual::DoSetOffStage( Actor& actor )
+void NPatchVisual::DoSetOffScene( Actor& actor )
{
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
}
else
{
- geometry = GetNinePatchGeometry( VisualFactoryCache::NINE_PATCH_GEOMETRY );
+ if( data->renderingMap )
+ {
+ uint32_t elementCount[2];
+ geometry = RenderingAddOn::Get().CreateGeometryGrid(data->renderingMap, Uint16Pair(3, 3), elementCount );
+ if( mImpl->mRenderer )
+ {
+ RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->renderingMap);
+ }
+ }
+ else
+ {
+ geometry = GetNinePatchGeometry( VisualFactoryCache::NINE_PATCH_GEOMETRY );
+ }
}
}
else if( data->stretchPixelsX.Size() > 0 || data->stretchPixelsY.Size() > 0)
{
Uint16Pair gridSize( 2 * data->stretchPixelsX.Size() + 1, 2 * data->stretchPixelsY.Size() + 1 );
- geometry = !mBorderOnly ? CreateGridGeometry( gridSize ) : CreateBorderGeometry( gridSize );
+ if( !data->renderingMap )
+ {
+ geometry = !mBorderOnly ? CreateGridGeometry( gridSize ) : CreateBorderGeometry( gridSize );
+ }
+ else
+ {
+ uint32_t elementCount[2];
+ geometry = !mBorderOnly ?
+ RenderingAddOn::Get().CreateGeometryGrid(data->renderingMap, gridSize, elementCount ) : CreateBorderGeometry(gridSize );
+ if( mImpl->mRenderer )
+ {
+ RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->renderingMap);
+ }
+ }
}
}
else
auxiliaryPixelData.GetHeight() );
texture.Upload( auxiliaryPixelData );
textureSet.SetTexture( 1, texture );
- DevelHandle::RegisterProperty( mImpl->mRenderer, DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA,
- AUXILIARY_IMAGE_ALPHA_NAME, mAuxiliaryImageAlpha );
+ mImpl->mRenderer.RegisterProperty( DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA,
+ AUXILIARY_IMAGE_ALPHA_NAME, mAuxiliaryImageAlpha );
}
mImpl->mRenderer.SetTextures( textureSet );
}
else
{
+ Devel::PixelBuffer loadedPixelBuffer;
if( loadSuccess )
{
- mLoader.SetNPatchData( mId, pixelBuffer );
+ loadedPixelBuffer = pixelBuffer;
EnablePreMultipliedAlpha( preMultiplied );
}
+ else
+ {
+ loadedPixelBuffer = LoadImageFromFile( mFactoryCache.GetTextureManager().GetBrokenImageUrl() );
+ }
+ mLoader.SetNPatchData( loadSuccess, mId, loadedPixelBuffer, url, preMultiplied );
if( mAuxiliaryPixelBuffer || !mAuxiliaryUrl.IsValid() )
{