#define DALI_TOOLKIT_INTERNAL_MESH_VISUAL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* @brief Create a new mesh visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static MeshVisualPtr New( VisualFactoryCache& factoryCache );
+ static MeshVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
public: // from Visual
/**
- * @copydoc Visual::Base::SetSize
- */
- virtual void SetSize( const Vector2& size );
-
- /**
* @copydoc Visual::Base::CreatePropertyMap
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ void DoCreatePropertyMap( Property::Map& map ) const override;
/**
- * @copydoc Visual::Base::DoSetProperty
+ * @copydoc Visual::Base::CreateInstancePropertyMap
*/
- virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
-
- /**
- * @copydoc Visual::Base::DoGetProperty
- */
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
+ void DoCreateInstancePropertyMap( Property::Map& map ) const override;
protected:
/**
* @copydoc Visual::Base::DoSetProperties
*/
- virtual void DoSetProperties( const Property::Map& propertyMap );
+ void DoSetProperties( const Property::Map& propertyMap ) override;
/**
* @copydoc Visual::Base::OnSetTransform
*/
- virtual void OnSetTransform();
+ void OnSetTransform() override;
/**
- * @copydoc Visual::Base::DoSetOnStage
+ * @copydoc Visual::Base::DoSetOnScene
*/
- virtual void DoSetOnStage( Actor& actor );
-
-public:
-
- /**
- * Declare whether a texture map should be used for the object, if it's present. Defaults to true.
- * @param[in] useTexture boolean declaration.
- */
- void SetUseTexture( bool useTexture );
-
- /**
- * Declare whether a normal map should be used for the object, if it's present. Defaults to true.
- * @param[in] useNormalMap boolean declaration.
- */
- void SetUseNormalMap( bool useNormalMap );
+ void DoSetOnScene( Actor& actor ) override;
private:
*/
bool LoadTextures();
+ /**
+ * Helper method to set individual values by index key.
+ * @param[in] index The index key of the value
+ * @param[in] value The value
+ */
+ void DoSetProperty( Property::Index index, const Property::Value& value );
+
private:
// Undefined