// EXTERNAL INCLUDES
#include <fstream>
#include <string.h>
+#include <dali/public-api/common/intrusive-ptr.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/mesh-visual-properties.h>
namespace Internal
{
+class MeshVisual;
+typedef IntrusivePtr< MeshVisual > MeshVisualPtr;
+
/**
* The visual which renders a 3D object to the control's quad
*
public:
/**
- * @brief Constructor.
+ * @brief Create a new mesh visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
+ * @return A smart-pointer to the newly allocated visual.
*/
- MeshVisual( VisualFactoryCache& factoryCache );
-
- /**
- * @brief A reference counted object may only be deleted by calling Unreference().
- */
- virtual ~MeshVisual();
+ static MeshVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
public: // from Visual
/**
- * @copydoc Visual::Base::SetSize
+ * @copydoc Visual::Base::CreatePropertyMap
*/
- virtual void SetSize( const Vector2& size );
+ virtual void DoCreatePropertyMap( Property::Map& map ) const;
/**
- * @copydoc Visual::Base::CreatePropertyMap
+ * @copydoc Visual::Base::CreateInstancePropertyMap
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ virtual void DoCreateInstancePropertyMap( Property::Map& map ) const;
+
+protected:
/**
- * @copydoc Visual::Base::DoSetProperty
+ * @brief Constructor.
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
*/
- virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
+ MeshVisual( VisualFactoryCache& factoryCache );
/**
- * @copydoc Visual::Base::DoGetProperty
+ * @brief A reference counted object may only be deleted by calling Unreference().
*/
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
+ virtual ~MeshVisual();
-protected:
+ /**
+ * @copydoc Visual::Base::DoSetProperties
+ */
+ virtual void DoSetProperties( const Property::Map& propertyMap );
/**
- * @copydoc Visual::Base::DoInitialize
+ * @copydoc Visual::Base::OnSetTransform
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ virtual void OnSetTransform();
/**
* @copydoc Visual::Base::DoSetOnStage
*/
bool LoadTextures();
+ /**
+ * Helper method to set individual values by index key.
+ * @param[in] index The index key of the value
+ * @param[in] value The value
+ */
+ void DoSetProperty( Property::Index index, const Property::Value& value );
+
private:
// Undefined