* @brief Create a new mesh visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static MeshVisualPtr New( VisualFactoryCache& factoryCache );
+ static MeshVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
public: // from Visual
/**
- * @copydoc Visual::Base::SetSize
- */
- virtual void SetSize( const Vector2& size );
-
- /**
* @copydoc Visual::Base::CreatePropertyMap
*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
/**
- * @copydoc Visual::Base::DoSetProperty
- */
- virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
-
- /**
- * @copydoc Visual::Base::DoGetProperty
+ * @copydoc Visual::Base::CreateInstancePropertyMap
*/
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
+ virtual void DoCreateInstancePropertyMap( Property::Map& map ) const;
protected:
virtual void DoSetProperties( const Property::Map& propertyMap );
/**
+ * @copydoc Visual::Base::OnSetTransform
+ */
+ virtual void OnSetTransform();
+
+ /**
* @copydoc Visual::Base::DoSetOnStage
*/
virtual void DoSetOnStage( Actor& actor );
*/
bool LoadTextures();
+ /**
+ * Helper method to set individual values by index key.
+ * @param[in] index The index key of the value
+ * @param[in] value The value
+ */
+ void DoSetProperty( Property::Index index, const Property::Value& value );
+
private:
// Undefined