{
if(mImpl->mRenderer)
{
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
}
return;
}
- mImpl->mRenderer = Renderer::New(mGeometry, mShader);
- mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
+ mImpl->mRenderer = VisualRenderer::New(mGeometry, mShader);
mImpl->mRenderer.SetTextures(mTextureSet);
mImpl->mRenderer.SetProperty(Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON);
mImpl->mRenderer.SetProperty(Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON);
//Register transform properties
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
void MeshVisual::SupplyEmptyGeometry()
{
mGeometry = Geometry::New();
mShader = Shader::New(SHADER_MESH_VISUAL_SIMPLE_SHADER_VERT, SHADER_MESH_VISUAL_SIMPLE_SHADER_FRAG);
- mImpl->mRenderer = Renderer::New(mGeometry, mShader);
+ mImpl->mRenderer = VisualRenderer::New(mGeometry, mShader);
DALI_LOG_ERROR("Initialisation error in mesh visual.\n");
}