#include <fstream>
//INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
void MeshVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::MESH );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::MESH );
map.Insert( Toolkit::MeshVisual::Property::OBJECT_URL, mObjectUrl );
map.Insert( Toolkit::MeshVisual::Property::MATERIAL_URL, mMaterialUrl );
map.Insert( Toolkit::MeshVisual::Property::TEXTURES_PATH, mTexturesPath );
map.Insert( Toolkit::MeshVisual::Property::LIGHT_POSITION, mLightPosition );
}
-void MeshVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
-{
- // TODO
-}
-
-Dali::Property::Value MeshVisual::DoGetProperty( Dali::Property::Index index )
-{
- // TODO
- return Dali::Property::Value();
-}
-
void MeshVisual::InitializeRenderer()
{
//Try to load the geometry from the file.