InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
+
+ // Mesh loaded and ready to display
+ ResourceReady();
}
void MeshVisual::DoCreatePropertyMap( Property::Map& map ) const
map.Insert( Toolkit::MeshVisual::Property::LIGHT_POSITION, mLightPosition );
}
+void MeshVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ // Do nothing
+}
+
void MeshVisual::InitializeRenderer()
{
//Try to load the geometry from the file.