void MeshVisual::DoSetOnStage( Actor& actor )
{
InitializeRenderer();
+
+ actor.AddRenderer( mImpl->mRenderer );
}
void MeshVisual::DoCreatePropertyMap( Property::Map& map ) const
map.Insert( Toolkit::MeshVisual::Property::LIGHT_POSITION, mLightPosition );
}
+void MeshVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
+{
+ // TODO
+}
+
+Dali::Property::Value MeshVisual::DoGetProperty( Dali::Property::Index index )
+{
+ // TODO
+ return Dali::Property::Value();
+}
+
void MeshVisual::InitializeRenderer()
{
//Try to load the geometry from the file.