}\n
);
-} // namespace
+} // unnamed namespace
+
+MeshVisualPtr MeshVisual::New( VisualFactoryCache& factoryCache )
+{
+ return new MeshVisual( factoryCache );
+}
MeshVisual::MeshVisual( VisualFactoryCache& factoryCache )
: Visual::Base( factoryCache ),
{
}
-void MeshVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void MeshVisual::DoSetProperties( const Property::Map& propertyMap )
{
Property::Value* objectUrl = propertyMap.Find( Toolkit::MeshVisual::Property::OBJECT_URL, OBJECT_URL_NAME );
if( !objectUrl || !objectUrl->Get( mObjectUrl ) )
void MeshVisual::DoSetOnStage( Actor& actor )
{
InitializeRenderer();
+
+ actor.AddRenderer( mImpl->mRenderer );
}
void MeshVisual::DoCreatePropertyMap( Property::Map& map ) const
map.Insert( Toolkit::MeshVisual::Property::LIGHT_POSITION, mLightPosition );
}
+void MeshVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
+{
+ // TODO
+}
+
+Dali::Property::Value MeshVisual::DoGetProperty( Dali::Property::Index index )
+{
+ // TODO
+ return Dali::Property::Value();
+}
+
void MeshVisual::InitializeRenderer()
{
//Try to load the geometry from the file.
mImpl->mRenderer = Renderer::New( mGeometry, mShader );
mImpl->mRenderer.SetTextures( mTextureSet );
mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON );
+ mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON );
}
void MeshVisual::SupplyEmptyGeometry()