Dali::Texture GetTexture();
+ bool IsEnabledAlphaMaskingOnRendering() const;
+
private:
ImageVisualShaderFeature::TextureAtlas::Type mTextureAtlas : 2; ///< Whether use texture with atlas, or not. default as TextureAtlas::DISABLED
ImageVisualShaderFeature::DefaultTextureWrapMode::Type mDefaultTextureWrapMode : 2; ///< Whether apply to texture wraping in default, or not. default as DefaultTextureWrapMode::APPLY