// enum of required list when we select shader
enum class ImageVisualRequireFlag : uint32_t
{
- DEFAULT = 0,
- ROUNDED_CORNER = 1 << 0,
- BORDERLINE = 1 << 1,
- ALPHA_MASKING = 1 << 2,
+ DEFAULT = 0,
+ ROUNDED_CORNER = 1 << 0,
+ BORDERLINE = 1 << 1,
+ ALPHA_MASKING = 1 << 2,
+ COLOR_CONVERSION = 1 << 3,
};
-static constexpr auto SHADER_TYPE_COUNT = 8u;
+static constexpr auto SHADER_TYPE_COUNT = 12u;
VisualFactoryCache::ShaderType SHADER_TYPE_TABLE[SHADER_TYPE_COUNT] =
{
VisualFactoryCache::IMAGE_SHADER,
VisualFactoryCache::IMAGE_SHADER_MASKING,
VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_MASKING,
VisualFactoryCache::IMAGE_SHADER_BORDERLINE_MASKING,
- VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING};
-
+ VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
+ VisualFactoryCache::IMAGE_SHADER_YUV_TO_RGB,
+ VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
+ VisualFactoryCache::IMAGE_SHADER_BORDERLINE_YUV_TO_RGB,
+ VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB};
} // unnamed namespace
namespace ImageVisualShaderFeature
mTextureAtlas = (enableAtlas ? TextureAtlas::ENABLED : TextureAtlas::DISABLED);
return *this;
}
+
FeatureBuilder& FeatureBuilder::ApplyDefaultTextureWrapMode(bool applyDefaultTextureWrapMode)
{
mDefaultTextureWrapMode = (applyDefaultTextureWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY);
return *this;
}
+
FeatureBuilder& FeatureBuilder::EnableRoundedCorner(bool enableRoundedCorner)
{
mRoundedCorner = (enableRoundedCorner ? RoundedCorner::ENABLED : RoundedCorner::DISABLED);
return *this;
}
+
FeatureBuilder& FeatureBuilder::EnableBorderline(bool enableBorderline)
{
mBorderline = (enableBorderline ? Borderline::ENABLED : Borderline::DISABLED);
return *this;
}
+
FeatureBuilder& FeatureBuilder::SetTextureForFragmentShaderCheck(const Dali::Texture& texture)
{
mTexture = texture;
return *this;
}
+
FeatureBuilder& FeatureBuilder::EnableAlphaMaskingOnRendering(bool enableAlphaMaskingOnRendering)
{
mAlphaMaskingOnRendering = (enableAlphaMaskingOnRendering ? AlphaMaskingOnRendering::ENABLED : AlphaMaskingOnRendering::DISABLED);
return *this;
}
+
+FeatureBuilder& FeatureBuilder::EnableYuvToRgb(bool enableYuvToRgb)
+{
+ mColorConversion = (enableYuvToRgb ? ColorConversion::YUV_TO_RGB : ColorConversion::DONT_NEED);
+ return *this;
+}
} // namespace ImageVisualShaderFeature
ImageVisualShaderFactory::ImageVisualShaderFactory()
const auto& roundedCorner = featureBuilder.mRoundedCorner;
const auto& borderline = featureBuilder.mBorderline;
const auto& alphaMaskingOnRendering = featureBuilder.mAlphaMaskingOnRendering;
+ const auto& colorConversion = featureBuilder.mColorConversion;
const auto& changeFragmentShader = (featureBuilder.mTexture && DevelTexture::IsNative(featureBuilder.mTexture))
- ? ImageVisualShaderFeature::ChangeFragmentShader::NEED_CHANGE
- : ImageVisualShaderFeature::ChangeFragmentShader::DONT_CHANGE;
+ ? ImageVisualShaderFeature::ChangeFragmentShader::NEED_CHANGE
+ : ImageVisualShaderFeature::ChangeFragmentShader::DONT_CHANGE;
if(atlasing == ImageVisualShaderFeature::TextureAtlas::ENABLED)
{
{
shaderTypeFlag |= static_cast<uint32_t>(ImageVisualRequireFlag::ALPHA_MASKING);
}
+ else if(colorConversion == ImageVisualShaderFeature::ColorConversion::YUV_TO_RGB) // Not support gpu masking and color conversion at the same time now
+ {
+ shaderTypeFlag |= static_cast<uint32_t>(ImageVisualRequireFlag::COLOR_CONVERSION);
+ }
shaderType = SHADER_TYPE_TABLE[shaderTypeFlag];
}
vertexShaderPrefixList += "#define IS_REQUIRED_ALPHA_MASKING\n";
fragmentShaderPrefixList += "#define IS_REQUIRED_ALPHA_MASKING\n";
}
+ else if(colorConversion == ImageVisualShaderFeature::ColorConversion::YUV_TO_RGB)
+ {
+ fragmentShaderPrefixList += "#define IS_REQUIRED_YUV_TO_RGB\n";
+ }
}
std::string vertexShader = std::string(Dali::Shader::GetVertexShaderPrefix() + vertexShaderPrefixList + SHADER_IMAGE_VISUAL_SHADER_VERT.data());