TextureSet ImageAtlasManager::Add( Vector4& textureRect,
const std::string& url,
- ImageDimensions size,
+ ImageDimensions& size,
FittingMode::Type fittingMode,
bool orientationCorrection,
AtlasUploadObserver* atlasUploadObserver )
{
return TextureSet();
}
+ size = dimensions;
unsigned int i = 0;
for( AtlasContainer::iterator iter = mAtlasList.begin(); iter != mAtlasList.end(); ++iter)